My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Knight Firecracker Valkyrie
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Valkyrie Balloon
Fireball
Firecracker Balloon
Poison
Bats Firecracker Balloon
Lightning
Knight Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Firecracker Valkyrie Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Balloon Mega Knight Firecracker
Arrows
Balloon Knight Mega Knight
Knight
Bats Firecracker Balloon Arrows The Log
Firecracker
Knight Bats Valkyrie Balloon Mega Knight
Valkyrie
Bats Balloon Firecracker
Balloon
Bats Arrows Knight Valkyrie Firecracker The Log Mega Knight
The Log
Knight Balloon Mega Knight
Mega Knight
Bats Arrows Firecracker Balloon The Log

Defense Synergies 5 10

Bats
Knight Firecracker Valkyrie The Log Mega Knight
Arrows
Mega Knight Knight Valkyrie
Knight
Bats Firecracker Arrows The Log
Firecracker
Knight Valkyrie The Log Bats Mega Knight
Valkyrie
Firecracker Bats Arrows The Log
Balloon
The Log
Firecracker Bats Knight Valkyrie Mega Knight
Mega Knight
Arrows Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie The Log
Bats Knight Firecracker Valkyrie The Log Mega Knight
Mega Knight Bats Knight Valkyrie
Bats Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie The Log Mega Knight
Arrows The Log Bats Firecracker Valkyrie Mega Knight
Bats Arrows Firecracker
Arrows Valkyrie The Log Mega Knight
Knight Firecracker Valkyrie Mega Knight
Bats Valkyrie Arrows Knight Firecracker The Log Mega Knight
Arrows Bats Firecracker
Mega Knight Bats Knight Valkyrie The Log
Valkyrie Mega Knight Bats Arrows Firecracker The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Bats Arrows Knight Firecracker Valkyrie
Arrows Mega Knight Bats Knight Firecracker Valkyrie The Log
Arrows Valkyrie The Log Bats Knight Firecracker Mega Knight
Valkyrie Mega Knight Bats Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Arrows Knight Firecracker Valkyrie The Log Mega Knight
Mega Knight Bats Knight Valkyrie The Log
Valkyrie Mega Knight Bats Knight The Log
Knight Valkyrie Mega Knight
Arrows Firecracker Bats
Bats Knight Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Bats Knight Firecracker Valkyrie The Log
Mega Knight Bats Knight Valkyrie
Mega Knight Arrows Valkyrie The Log
Mega Knight Knight Valkyrie
Firecracker Valkyrie Mega Knight
Bats Knight Firecracker Valkyrie The Log
Bats Arrows Valkyrie Mega Knight Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log Mega Knight
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows Knight Valkyrie The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Bats
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Bats Arrows Firecracker
Bats Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Knight Firecracker Valkyrie Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight

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