My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Valkyrie
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Valkyrie Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Valkyrie Hog Rider Rune Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Firecracker Rune Giant P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Bats Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Bats Valkyrie Rune Giant P.E.K.K.A
Valkyrie
Bats Hog Rider Firecracker P.E.K.K.A
Hog Rider
Bats Arrows Knight Firecracker Valkyrie
Rune Giant
Bats Firecracker
P.E.K.K.A
Arrows Bats Firecracker Valkyrie

Defense Synergies 3 8

Bats
Knight Firecracker Valkyrie P.E.K.K.A
Arrows
Knight Valkyrie P.E.K.K.A
Knight
Bats Firecracker Arrows
Firecracker
Knight Valkyrie Bats P.E.K.K.A
Valkyrie
Firecracker Bats Arrows P.E.K.K.A
Hog Rider
Rune Giant
P.E.K.K.A
Bats Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
P.E.K.K.A Bats Knight Firecracker Valkyrie
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Bats Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bats Firecracker Valkyrie
Bats Arrows Firecracker
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A
Knight Firecracker Valkyrie
Bats Valkyrie Arrows Knight Firecracker
Arrows Bats Firecracker
P.E.K.K.A Bats Knight Valkyrie
Valkyrie Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Bats Arrows Knight Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Bats Knight Firecracker
Arrows Valkyrie Bats Knight Firecracker
P.E.K.K.A
Valkyrie Bats Arrows Knight Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A
Arrows Knight Firecracker Valkyrie
P.E.K.K.A Bats Knight Valkyrie
Valkyrie P.E.K.K.A Bats Knight
P.E.K.K.A Knight Valkyrie
Arrows Firecracker Bats
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Bats Knight Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Knight Valkyrie
Firecracker Valkyrie
Bats Knight Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

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