My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Prince Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Prince Sparky
Giant Snowball
Bats
Zap
Bats Prince Sparky
Barbarian Barrel
Knight Executioner Sparky
The Log
Prince Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Prince Executioner Sparky
Fireball
Executioner Sparky
Poison
Bats Executioner Sparky
Lightning
Knight Prince Executioner Sparky
Rocket
Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Prince Executioner Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Giant Prince Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Knight Giant

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Mega Knight Prince Sparky
Arrows
Giant Sparky Knight Prince Mega Knight
Knight
Bats Executioner Arrows Prince Sparky
Giant
Bats Arrows Prince Sparky Executioner
Prince
Giant Mega Knight Bats Arrows Knight
Executioner
Knight Giant Mega Knight
Sparky
Arrows Giant Bats Knight
Mega Knight
Bats Prince Arrows Executioner

Defense Synergies 3 9

Bats
Knight Prince Sparky Mega Knight
Arrows
Mega Knight Knight Prince Sparky
Knight
Bats Executioner Arrows Sparky
Giant
Prince
Bats Arrows Executioner
Executioner
Knight Prince Mega Knight
Sparky
Bats Arrows Knight
Mega Knight
Arrows Bats Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Sparky
Sparky Bats Knight Prince Executioner Mega Knight
Prince Sparky Mega Knight Bats Knight Executioner
Prince Sparky Bats Knight Mega Knight
Arrows Prince Sparky Mega Knight
Arrows Bats Executioner Mega Knight
Bats Arrows Executioner
Arrows Sparky Mega Knight
Sparky Prince
Knight Prince Sparky Mega Knight
Bats Executioner Arrows Knight Mega Knight
Arrows Executioner Bats
Prince Sparky Mega Knight Bats Knight
Executioner Sparky Mega Knight Bats Arrows Prince
Sparky Knight Prince Mega Knight
Prince Sparky Mega Knight
Sparky Mega Knight Bats Arrows Knight Prince Executioner
Arrows Mega Knight Bats Knight Prince Executioner
Arrows Executioner Bats Knight Mega Knight
Sparky Prince
Mega Knight Bats Arrows Knight Prince Executioner Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Prince Sparky
Arrows Knight Prince Executioner Mega Knight
Mega Knight Bats Knight Prince Sparky
Prince Mega Knight Bats Knight Sparky
Knight Prince Executioner Sparky Mega Knight
Arrows Executioner Bats
Prince Sparky Bats Knight
Mega Knight Knight Prince Sparky
Mega Knight Bats Knight Prince Sparky
Sparky
Mega Knight Bats Knight Prince Sparky
Mega Knight Arrows Prince
Prince Mega Knight Knight Executioner Sparky
Executioner Sparky Mega Knight
Sparky Bats Knight Prince Executioner
Bats Arrows Executioner Mega Knight Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Executioner
Arrows Sparky
Arrows Knight Prince Sparky
Executioner Arrows Sparky Mega Knight
Arrows Executioner Bats
Arrows Executioner Sparky
Arrows Executioner
Arrows
Bats Prince Sparky
Arrows Knight Prince Sparky
Arrows Executioner
Knight Executioner Sparky
Arrows
Arrows Prince Sparky
Arrows Executioner Sparky
Arrows Executioner Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Prince Executioner Sparky Mega Knight
Arrows Mega Knight
Prince Sparky Mega Knight
Arrows
Prince Sparky
Arrows
Arrows Executioner Sparky Mega Knight
Arrows Executioner Sparky
Arrows Prince Sparky Mega Knight
Arrows Sparky
Bats Arrows Executioner Sparky
Bats
Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Prince Sparky Mega Knight
Arrows Sparky
Bats Prince
Arrows Executioner
Arrows
Knight Prince Executioner Sparky Mega Knight
Arrows Executioner
Arrows Sparky
Prince Executioner Sparky Mega Knight
Bats Sparky
Bats Executioner
Prince Executioner Sparky Mega Knight
Prince Sparky
Sparky Mega Knight

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