My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider
Zap
Bats Goblin Gang Dart Goblin
Barbarian Barrel
Knight Goblin Gang Dart Goblin Bomb Tower
The Log
Goblin Gang Dart Goblin Hog Rider
Earthquake
Goblin Gang Bomb Tower Hog Rider
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Knight Goblin Gang Dart Goblin Hog Rider
Fireball
Goblin Gang Dart Goblin Bomb Tower Hog Rider
Poison
Bats Goblin Gang Dart Goblin Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Dart Goblin Bomb Tower Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight
Arrows
Hog Rider Knight Mega Knight
Knight
Bats Goblin Gang Dart Goblin Hog Rider Arrows
Goblin Gang
Knight Hog Rider Dart Goblin
Dart Goblin
Knight Goblin Gang Hog Rider Mega Knight
Bomb Tower
Hog Rider
Bats Arrows Knight Goblin Gang Dart Goblin Mega Knight
Mega Knight
Bats Arrows Dart Goblin Hog Rider

Defense Synergies 5 9

Bats
Knight Dart Goblin Bomb Tower Mega Knight
Arrows
Mega Knight Knight Bomb Tower
Knight
Bats Goblin Gang Dart Goblin Bomb Tower Arrows
Goblin Gang
Knight Dart Goblin Bomb Tower
Dart Goblin
Knight Bats Goblin Gang Bomb Tower Mega Knight
Bomb Tower
Knight Bats Arrows Goblin Gang Dart Goblin
Hog Rider
Mega Knight
Arrows Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Bomb Tower Bats Knight Goblin Gang Dart Goblin Mega Knight
Goblin Gang Bomb Tower Mega Knight Bats Knight Dart Goblin
Bomb Tower Bats Knight Goblin Gang Dart Goblin Mega Knight
Arrows Bomb Tower Mega Knight
Arrows Goblin Gang Bats Dart Goblin Bomb Tower Mega Knight
Bats Dart Goblin Arrows Goblin Gang Bomb Tower
Arrows Dart Goblin Bomb Tower Mega Knight
Goblin Gang Bomb Tower
Knight Goblin Gang Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Arrows Knight Bomb Tower Mega Knight
Arrows Bats Goblin Gang Dart Goblin
Bomb Tower Mega Knight Bats Knight Goblin Gang
Bomb Tower Mega Knight Bats Arrows Goblin Gang Dart Goblin
Knight Goblin Gang Bomb Tower Mega Knight
Bomb Tower Goblin Gang Mega Knight
Bomb Tower Mega Knight Bats Arrows Knight Goblin Gang
Arrows Bomb Tower Mega Knight Bats Knight Goblin Gang Dart Goblin
Arrows Bomb Tower Bats Knight Dart Goblin Mega Knight
Dart Goblin Bomb Tower
Goblin Gang Mega Knight Bats Arrows Knight Dart Goblin Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Arrows Knight Goblin Gang Bomb Tower Mega Knight
Goblin Gang Mega Knight Bats Knight Bomb Tower
Goblin Gang Mega Knight Bats Knight
Knight Goblin Gang Mega Knight
Arrows Bats Goblin Gang Dart Goblin Bomb Tower
Goblin Gang Bats Knight Dart Goblin Bomb Tower
Mega Knight Knight Bomb Tower
Mega Knight Bats Knight Bomb Tower
Goblin Gang Dart Goblin
Mega Knight Bats Knight Dart Goblin Bomb Tower
Mega Knight Arrows
Mega Knight Knight Goblin Gang Bomb Tower
Dart Goblin Bomb Tower Mega Knight
Goblin Gang Bats Knight Dart Goblin Bomb Tower
Bats Arrows Mega Knight Dart Goblin Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: