My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Firecracker Witch
Barbarian Barrel
Knight Goblin Gang Firecracker Elixir Golem Valkyrie Witch
The Log
Goblin Gang Firecracker Elixir Golem Witch
Earthquake
Goblin Gang Firecracker Elixir Golem Witch
Arrows
Bats Goblin Gang Firecracker Witch
Royal Delivery
Bats Knight Goblin Gang Firecracker Elixir Golem Valkyrie Witch
Fireball
Goblin Gang Firecracker Elixir Golem Witch
Poison
Bats Goblin Gang Firecracker Elixir Golem Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Elixir Golem Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Elixir Golem
Arrows
Knight Elixir Golem
Knight
Bats Goblin Gang Firecracker Arrows Witch
Goblin Gang
Knight Firecracker Elixir Golem Valkyrie
Firecracker
Knight Elixir Golem Bats Goblin Gang Valkyrie
Elixir Golem
Firecracker Bats Arrows Goblin Gang Witch
Valkyrie
Bats Goblin Gang Firecracker Witch
Witch
Knight Elixir Golem Valkyrie

Defense Synergies 4 8

Bats
Knight Firecracker Valkyrie
Arrows
Knight Valkyrie
Knight
Bats Goblin Gang Firecracker Arrows Witch
Goblin Gang
Knight Firecracker Valkyrie
Firecracker
Knight Valkyrie Bats Goblin Gang
Elixir Golem
Valkyrie
Firecracker Bats Arrows Goblin Gang Witch
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Bats Knight Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Witch Bats Knight Valkyrie
Witch Bats Knight Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Goblin Gang Bats Firecracker Valkyrie
Bats Arrows Goblin Gang Firecracker Witch
Arrows Valkyrie
Witch Goblin Gang
Knight Goblin Gang Firecracker Valkyrie
Bats Goblin Gang Valkyrie Witch Arrows Knight Firecracker
Arrows Bats Goblin Gang Firecracker Witch
Bats Knight Goblin Gang Valkyrie Witch
Valkyrie Bats Arrows Goblin Gang Firecracker Witch
Knight Goblin Gang
Goblin Gang
Bats Arrows Knight Goblin Gang Firecracker Valkyrie Witch
Arrows Valkyrie Bats Knight Goblin Gang Firecracker Witch
Arrows Valkyrie Witch Bats Knight Firecracker
Goblin Gang Valkyrie Bats Arrows Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Witch
Arrows Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Knight Valkyrie Witch
Goblin Gang Valkyrie Bats Knight
Knight Goblin Gang Valkyrie Witch
Arrows Firecracker Bats Goblin Gang Witch
Goblin Gang Bats Knight Valkyrie Witch
Knight Valkyrie
Bats Knight Firecracker Valkyrie Witch
Witch Goblin Gang
Bats Knight Valkyrie Witch
Arrows Valkyrie
Knight Goblin Gang Valkyrie Witch
Firecracker Valkyrie Witch
Goblin Gang Witch Bats Knight Firecracker Valkyrie
Bats Arrows Valkyrie Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Witch
Arrows Firecracker Witch
Arrows
Knight Goblin Gang Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker

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