My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Hog Rider P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Bats Goblin Gang Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A Knight
Knight
Bats Goblin Gang Firecracker Hog Rider Arrows Fireball
Goblin Gang
Knight Hog Rider Firecracker P.E.K.K.A
Firecracker
Knight Hog Rider Bats Goblin Gang P.E.K.K.A
Fireball
Arrows Hog Rider Knight
Hog Rider
Bats Arrows Knight Goblin Gang Firecracker Fireball
P.E.K.K.A
Arrows Bats Goblin Gang Firecracker

Defense Synergies 3 9

Bats
Knight Firecracker P.E.K.K.A
Arrows
Knight Fireball P.E.K.K.A
Knight
Bats Goblin Gang Firecracker Arrows Fireball
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Knight Bats Goblin Gang P.E.K.K.A
Fireball
Arrows Knight
Hog Rider
P.E.K.K.A
Bats Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
P.E.K.K.A Bats Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Goblin Gang Firecracker
Arrows Firecracker Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bats Firecracker
Bats Arrows Goblin Gang Firecracker Fireball
Arrows Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker
Bats Goblin Gang Arrows Knight Firecracker Fireball
Arrows Bats Goblin Gang Firecracker Fireball
P.E.K.K.A Bats Knight Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Bats Arrows Knight Goblin Gang Firecracker Fireball P.E.K.K.A
Arrows Fireball Bats Knight Goblin Gang Firecracker
Arrows Bats Knight Firecracker Fireball
P.E.K.K.A
Goblin Gang Bats Arrows Knight Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball P.E.K.K.A
Fireball Arrows Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bats Knight
Goblin Gang P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight Goblin Gang
Arrows Firecracker Fireball Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Firecracker Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Knight
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Bats Knight Firecracker Fireball P.E.K.K.A
Bats Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Goblin Gang Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Bats
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball
Bats Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Bats Goblin Gang Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Goblin Gang Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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