My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Prince
Barbarian Barrel
Knight Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Mini P.E.K.K.A Wizard Prince
Fireball
Goblin Gang Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Mini P.E.K.K.A Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mini P.E.K.K.A Prince
Arrows
Knight Mini P.E.K.K.A Prince Mega Knight
Knight
Bats Goblin Gang Arrows Wizard Prince
Goblin Gang
Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bats Arrows Goblin Gang Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A Prince Mega Knight
Prince
Mega Knight Bats Arrows Knight Goblin Gang Wizard
Mega Knight
Bats Prince Arrows Mini P.E.K.K.A Wizard

Defense Synergies 3 13

Bats
Knight Mini P.E.K.K.A Prince Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A Prince
Knight
Bats Goblin Gang Arrows Mini P.E.K.K.A Wizard
Goblin Gang
Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bats Arrows Knight Goblin Gang Wizard
Wizard
Knight Mini P.E.K.K.A Prince Mega Knight
Prince
Bats Arrows Goblin Gang Wizard
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Bats Knight Goblin Gang Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Bats Knight
Mini P.E.K.K.A Prince Bats Knight Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Prince Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Arrows Goblin Gang Wizard
Arrows Mega Knight
Mini P.E.K.K.A Goblin Gang Prince
Knight Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Bats Goblin Gang Arrows Knight Wizard Mega Knight
Arrows Bats Goblin Gang Wizard
Mini P.E.K.K.A Prince Mega Knight Bats Knight Goblin Gang Wizard
Wizard Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Prince
Mini P.E.K.K.A Knight Goblin Gang Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Wizard Mega Knight Bats Arrows Knight Goblin Gang Mini P.E.K.K.A Prince
Arrows Mega Knight Bats Knight Goblin Gang Wizard Prince
Arrows Wizard Bats Knight Mega Knight
Mini P.E.K.K.A Prince
Goblin Gang Wizard Mega Knight Bats Arrows Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight Prince
Arrows Knight Goblin Gang Mini P.E.K.K.A Wizard Prince Mega Knight
Goblin Gang Mega Knight Bats Knight Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Bats Knight
Knight Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Arrows Wizard Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Prince Bats Knight
Mini P.E.K.K.A Mega Knight Knight Prince
Mega Knight Bats Knight Mini P.E.K.K.A Prince
Goblin Gang
Mega Knight Bats Knight Mini P.E.K.K.A Prince
Mega Knight Arrows Prince
Mini P.E.K.K.A Prince Mega Knight Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Bats Knight Mini P.E.K.K.A Prince
Bats Arrows Mega Knight Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang Mini P.E.K.K.A Prince
Arrows Knight Wizard Prince
Arrows Wizard
Knight
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince Mega Knight
Arrows Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Prince Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard
Bats Goblin Gang Prince
Arrows Wizard
Arrows
Knight Goblin Gang Mini P.E.K.K.A Wizard Prince Mega Knight
Arrows Wizard
Arrows
Prince Mega Knight
Bats Goblin Gang
Bats
Prince Mega Knight
Prince
Wizard Mega Knight

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