My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
Giant Snowball
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
Zap
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
The Log
Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
Earthquake
Goblin Gang Goblin Barrel Goblin Drill
Arrows
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
Fireball
Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
Poison
Bats Goblin Gang Skeleton Barrel Goblin Drill
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Knight Goblin Gang Skeleton Barrel Goblin Barrel Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Knight

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
Arrows
Knight Skeleton Barrel Wall Breakers Goblin Barrel Goblin Drill
Knight
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Barrel Arrows Goblin Drill
Goblin Gang
Knight Goblin Barrel Skeleton Barrel Goblin Drill
Skeleton Barrel
Bats Knight Goblin Barrel Arrows Goblin Gang Wall Breakers Goblin Drill
Wall Breakers
Knight Goblin Drill Bats Arrows Skeleton Barrel
Goblin Barrel
Knight Goblin Gang Skeleton Barrel Bats Arrows Goblin Drill
Goblin Drill
Wall Breakers Bats Arrows Knight Goblin Gang Skeleton Barrel Goblin Barrel

Defense Synergies 2 3

Bats
Knight Goblin Drill
Arrows
Knight
Knight
Bats Goblin Gang Arrows
Goblin Gang
Knight Goblin Drill
Skeleton Barrel
Wall Breakers
Goblin Barrel
Goblin Drill
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel
Bats Knight Goblin Gang Goblin Drill
Goblin Gang Bats Knight Goblin Drill
Bats Knight Goblin Gang Goblin Drill
Arrows
Arrows Goblin Gang Bats
Bats Arrows Goblin Gang
Arrows Skeleton Barrel
Goblin Gang Goblin Drill
Knight Goblin Gang
Bats Goblin Gang Arrows Knight Goblin Drill
Arrows Bats Goblin Gang
Goblin Drill Bats Knight Goblin Gang
Bats Arrows Goblin Gang Goblin Drill
Knight Goblin Gang Goblin Drill
Goblin Gang Goblin Drill
Bats Arrows Knight Goblin Gang Goblin Drill
Arrows Bats Knight Goblin Gang Goblin Drill
Arrows Goblin Drill Bats Knight
Goblin Drill
Goblin Gang Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Skeleton Barrel
Goblin Gang Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang Goblin Drill
Arrows Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Knight
Knight
Bats Knight
Goblin Gang Goblin Drill
Bats Knight
Arrows
Knight Goblin Gang
Goblin Gang Bats Knight Goblin Drill
Bats Arrows
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Goblin Drill
Arrows Skeleton Barrel
Arrows Skeleton Barrel Goblin Drill
Arrows Knight Skeleton Barrel
Arrows
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Goblin Gang
Arrows Knight Skeleton Barrel
Arrows
Knight Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Goblin Drill
Arrows Skeleton Barrel
Arrows
Bats
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Goblin Drill
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Arrows
Bats Skeleton Barrel
Arrows
Arrows
Arrows
Skeleton Barrel Bats Goblin Gang
Arrows
Arrows
Knight Goblin Gang
Arrows Skeleton Barrel
Arrows
Bats Goblin Gang
Bats
Skeleton Barrel

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