My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Tombstone Hog Rider Witch
Zap
Bats Goblin Gang Tombstone Witch
Barbarian Barrel
Knight Goblin Gang Tombstone Witch
The Log
Goblin Gang Tombstone Hog Rider Witch
Earthquake
Goblin Gang Tombstone Hog Rider Witch
Arrows
Bats Goblin Gang Tombstone Witch
Royal Delivery
Bats Knight Goblin Gang Hog Rider Witch P.E.K.K.A
Fireball
Goblin Gang Tombstone Hog Rider Witch
Poison
Bats Goblin Gang Tombstone Witch
Lightning
Knight Tombstone Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Tombstone Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Bats Goblin Gang Hog Rider Arrows Witch
Goblin Gang
Knight Hog Rider P.E.K.K.A
Tombstone
Hog Rider
Bats Arrows Knight Goblin Gang Witch
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Witch

Defense Synergies 2 7

Bats
Knight P.E.K.K.A
Arrows
Knight Tombstone P.E.K.K.A
Knight
Bats Goblin Gang Arrows Witch
Goblin Gang
Knight Tombstone P.E.K.K.A
Tombstone
Arrows Goblin Gang
Hog Rider
Witch
Knight
P.E.K.K.A
Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone
P.E.K.K.A Bats Knight Goblin Gang Tombstone Witch
Goblin Gang Witch P.E.K.K.A Bats Knight Tombstone
Witch P.E.K.K.A Bats Knight Goblin Gang Tombstone
Arrows Tombstone P.E.K.K.A
Arrows Goblin Gang Bats
Bats Arrows Goblin Gang Tombstone Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Tombstone
Knight Goblin Gang
Bats Goblin Gang Witch Arrows Knight Tombstone
Arrows Bats Goblin Gang Witch
Tombstone P.E.K.K.A Bats Knight Goblin Gang Witch
Bats Arrows Goblin Gang Tombstone Witch P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Tombstone
Goblin Gang P.E.K.K.A
Bats Arrows Knight Goblin Gang Tombstone Witch P.E.K.K.A
Arrows Tombstone Bats Knight Goblin Gang Witch
Arrows Witch Bats Knight Tombstone
P.E.K.K.A
Goblin Gang Bats Arrows Knight Witch P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone Witch P.E.K.K.A
Arrows Knight Goblin Gang
Goblin Gang Tombstone P.E.K.K.A Bats Knight Witch
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Knight Goblin Gang Tombstone Witch
Arrows Bats Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Knight Tombstone Witch
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Tombstone Witch
Witch P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Bats Knight Tombstone Witch
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Tombstone Witch
Witch
Goblin Gang Tombstone Witch Bats Knight P.E.K.K.A
Bats Arrows Witch P.E.K.K.A
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Goblin Gang
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Goblin Gang Tombstone Witch
Arrows Witch
Arrows
Knight Goblin Gang
Arrows
Arrows
P.E.K.K.A
Bats Goblin Gang Witch
Bats Witch
Witch
P.E.K.K.A

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