My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Prince Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers Prince Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Prince
Giant Snowball
Bats Goblin Gang Wall Breakers
Zap
Bats Goblin Gang Wall Breakers Prince
Barbarian Barrel
Knight Goblin Gang Wall Breakers
The Log
Goblin Gang Wall Breakers Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Wall Breakers
Royal Delivery
Bats Knight Goblin Gang Wall Breakers Prince
Fireball
Goblin Gang Wall Breakers
Poison
Bats Goblin Gang
Lightning
Knight Prince Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Knight Goblin Gang Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Wall Breakers Prince
Arrows
Knight Wall Breakers Prince Mega Knight
Knight
Bats Goblin Gang Wall Breakers Arrows Prince Archer Queen
Goblin Gang
Knight Prince
Wall Breakers
Knight Bats Arrows Mega Knight
Prince
Mega Knight Bats Arrows Knight Goblin Gang
Mega Knight
Bats Prince Arrows Wall Breakers Archer Queen
Archer Queen
Knight Mega Knight

Defense Synergies 4 6

Bats
Knight Prince Mega Knight
Arrows
Mega Knight Knight Prince
Knight
Bats Goblin Gang Archer Queen Arrows
Goblin Gang
Knight Prince Archer Queen
Wall Breakers
Prince
Bats Arrows Goblin Gang
Mega Knight
Arrows Bats
Archer Queen
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bats Knight Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Knight
Prince Bats Knight Goblin Gang Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Arrows Goblin Gang
Arrows Mega Knight
Goblin Gang Prince Archer Queen
Knight Goblin Gang Prince Mega Knight
Bats Goblin Gang Arrows Knight Mega Knight
Arrows Bats Goblin Gang
Prince Mega Knight Bats Knight Goblin Gang
Mega Knight Bats Arrows Goblin Gang Prince
Knight Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Prince
Arrows Mega Knight Bats Knight Goblin Gang Prince
Arrows Bats Knight Mega Knight
Prince
Goblin Gang Mega Knight Bats Arrows Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Prince
Arrows Knight Goblin Gang Prince Mega Knight
Goblin Gang Mega Knight Bats Knight Prince
Goblin Gang Prince Mega Knight Bats Knight
Knight Goblin Gang Prince Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Prince Bats Knight
Mega Knight Knight Prince
Mega Knight Bats Knight Prince
Goblin Gang
Mega Knight Bats Knight Prince
Mega Knight Arrows Prince Archer Queen
Prince Mega Knight Knight Goblin Gang
Mega Knight
Goblin Gang Bats Knight Prince Archer Queen
Bats Arrows Mega Knight Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Goblin Gang Prince
Arrows Knight Prince
Arrows Archer Queen
Knight
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Prince Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Goblin Gang Prince
Arrows Archer Queen
Arrows
Knight Goblin Gang Prince Mega Knight
Arrows
Arrows Archer Queen
Prince Mega Knight Archer Queen
Bats Goblin Gang Archer Queen
Bats Archer Queen
Prince Mega Knight Archer Queen
Prince
Mega Knight

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