My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Night Witch
Giant Snowball
Bats Hog Rider Guards Night Witch
Zap
Bats Inferno Tower Guards Night Witch
Barbarian Barrel
Knight Inferno Tower Guards Night Witch
The Log
Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Bats Guards Night Witch
Royal Delivery
Bats Knight Hog Rider Guards Night Witch
Fireball
Hog Rider Inferno Tower Night Witch
Poison
Bats Inferno Tower Guards Night Witch
Lightning
Knight Inferno Tower Night Witch
Rocket
Hog Rider Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Tower Guards Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Guards Hog Rider Night Witch Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Guards

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight
Arrows
Hog Rider Knight Night Witch Mega Knight
Knight
Bats Hog Rider Arrows Night Witch
Hog Rider
Bats Arrows Knight Guards Mega Knight
Inferno Tower
Guards
Hog Rider
Night Witch
Arrows Knight Mega Knight
Mega Knight
Bats Arrows Hog Rider Night Witch

Defense Synergies 4 8

Bats
Knight Inferno Tower Mega Knight
Arrows
Mega Knight Knight Inferno Tower
Knight
Bats Inferno Tower Arrows Night Witch
Hog Rider
Inferno Tower
Knight Guards Bats Arrows Night Witch Mega Knight
Guards
Inferno Tower
Night Witch
Knight Inferno Tower Mega Knight
Mega Knight
Arrows Bats Inferno Tower Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower
Inferno Tower Bats Knight Night Witch Mega Knight
Inferno Tower Mega Knight Bats Knight Night Witch
Inferno Tower Night Witch Bats Knight Guards Mega Knight
Arrows Mega Knight
Arrows Bats Guards Night Witch Mega Knight
Bats Inferno Tower Arrows Night Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Night Witch
Knight Guards Inferno Tower Night Witch Mega Knight
Bats Guards Arrows Knight Night Witch Mega Knight
Arrows Inferno Tower Bats Night Witch
Inferno Tower Night Witch Mega Knight Bats Knight Guards
Mega Knight Bats Arrows Guards Night Witch
Inferno Tower Knight Mega Knight
Inferno Tower Mega Knight
Mega Knight Bats Arrows Knight Inferno Tower Night Witch
Arrows Mega Knight Bats Knight Guards Night Witch
Arrows Bats Knight Guards Mega Knight
Inferno Tower
Mega Knight Bats Arrows Knight Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Inferno Tower
Arrows Knight Mega Knight
Guards Mega Knight Bats Knight Inferno Tower
Guards Mega Knight Bats Knight Inferno Tower Night Witch
Inferno Tower Knight Guards Night Witch Mega Knight
Arrows Bats
Guards Bats Knight Inferno Tower Night Witch
Inferno Tower Mega Knight Knight
Mega Knight Bats Knight Inferno Tower
Inferno Tower Guards
Mega Knight Bats Knight Inferno Tower Guards
Mega Knight Arrows Guards
Mega Knight Knight Inferno Tower Guards Night Witch
Mega Knight
Inferno Tower Guards Bats Knight Night Witch
Bats Arrows Mega Knight Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows
Arrows
Arrows Knight Guards
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Guards Night Witch
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats Night Witch
Arrows Mega Knight
Arrows Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows Night Witch
Bats Guards
Night Witch
Arrows Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Bats Guards Night Witch
Arrows
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Bats Guards
Bats
Mega Knight
Mega Knight

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