My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Dark Prince Witch
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Dark Prince Witch
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Dark Prince Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Knight Mini P.E.K.K.A Goblin Barrel Skeleton Army Dark Prince Witch
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Barrel Skeleton Army Mini P.E.K.K.A Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Goblin Barrel Dark Prince
Arrows
Knight Mini P.E.K.K.A Goblin Barrel Dark Prince
Knight
Bats Goblin Barrel Arrows Witch
Mini P.E.K.K.A
Bats Arrows Dark Prince
Goblin Barrel
Knight Dark Prince Bats Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Bats Arrows Mini P.E.K.K.A Witch
Witch
Knight Dark Prince

Defense Synergies 1 11

Bats
Knight Mini P.E.K.K.A Dark Prince
Arrows
Knight Mini P.E.K.K.A Dark Prince
Knight
Bats Arrows Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A
Bats Arrows Knight Skeleton Army Witch
Goblin Barrel
Skeleton Army
Knight Mini P.E.K.K.A
Dark Prince
Bats Arrows Witch
Witch
Knight Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Skeleton Army Bats Knight Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Witch Bats Knight Dark Prince
Mini P.E.K.K.A Skeleton Army Witch Bats Knight Dark Prince
Arrows Mini P.E.K.K.A Skeleton Army Dark Prince
Arrows Skeleton Army Bats Dark Prince
Bats Arrows Witch
Arrows
Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Dark Prince
Bats Skeleton Army Witch Arrows Knight Dark Prince
Arrows Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Knight Dark Prince Witch
Skeleton Army Bats Arrows Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Bats Arrows Knight Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Arrows Bats Knight Skeleton Army Dark Prince Witch
Arrows Witch Bats Knight Dark Prince
Mini P.E.K.K.A
Skeleton Army Dark Prince Bats Arrows Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Arrows Knight Mini P.E.K.K.A
Skeleton Army Bats Knight Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Dark Prince Bats Knight
Knight Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Arrows Bats Witch
Mini P.E.K.K.A Skeleton Army Dark Prince Bats Knight Witch
Mini P.E.K.K.A Knight Skeleton Army Dark Prince
Bats Knight Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Witch Skeleton Army
Bats Knight Mini P.E.K.K.A Dark Prince Witch
Skeleton Army Arrows Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Knight Witch
Skeleton Army Witch
Skeleton Army Witch Bats Knight Mini P.E.K.K.A Dark Prince
Bats Arrows Mini P.E.K.K.A Dark Prince Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Dark Prince
Arrows Dark Prince
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Knight Dark Prince
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince
Arrows Witch
Arrows
Arrows
Arrows Dark Prince Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Skeleton Army Dark Prince Witch
Arrows Witch
Arrows
Knight Mini P.E.K.K.A Dark Prince
Arrows
Arrows
Dark Prince
Bats Witch
Bats Witch
Dark Prince Witch

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