My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight P.E.K.K.A Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Knight Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Ice Wizard Electro Wizard
Poison
Bats Ice Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Ice Wizard Mini P.E.K.K.A Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Knight
Bats Arrows Ice Wizard Electro Wizard
Mini P.E.K.K.A
Bats Arrows Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A
Arrows Electro Wizard Bats Ice Wizard
Ice Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Electro Wizard

Defense Synergies 5 15

Bats
Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Knight
Bats Ice Wizard Electro Wizard Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bats Arrows Knight Ice Wizard
P.E.K.K.A
Bats Arrows Ice Wizard Electro Wizard
Ice Wizard
Knight Bats Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Bats P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Knight Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Knight Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Knight Ice Wizard Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Bats Ice Wizard Electro Wizard Mega Knight
Bats Electro Wizard Arrows Ice Wizard
Arrows P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Knight Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Bats Ice Wizard Electro Wizard Arrows Knight Mega Knight
Arrows Bats Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Knight Ice Wizard Electro Wizard
Mega Knight Bats Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Arrows Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Knight Ice Wizard Electro Wizard
Arrows Bats Knight Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Bats Arrows Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Knight Electro Wizard
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Arrows Bats Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Knight Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
P.E.K.K.A Electro Wizard Mega Knight Bats Knight Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
Mega Knight
Electro Wizard Bats Knight Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mega Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Ice Wizard Electro Wizard
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Bats Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Bats Mini P.E.K.K.A Electro Wizard
Arrows Knight Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Wizard Mega Knight
Arrows Ice Wizard Electro Wizard
Arrows Mega Knight
Arrows
Bats Arrows Ice Wizard Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Bats
Arrows Ice Wizard Electro Wizard
Arrows
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight

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