My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Knight
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Balloon Inferno Dragon
Fireball
Balloon Inferno Dragon
Poison
Bats Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Rage Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Mini P.E.K.K.A Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Mega Knight Mini P.E.K.K.A Rage Inferno Dragon
Arrows
Balloon Knight Mini P.E.K.K.A Mega Knight
Knight
Bats Balloon Arrows
Mini P.E.K.K.A
Bats Arrows Rage Mega Knight
Rage
Balloon Bats Mini P.E.K.K.A
Balloon
Bats Arrows Knight Rage Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Mini P.E.K.K.A Balloon

Defense Synergies 2 7

Bats
Knight Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Knight
Rage
Balloon
Inferno Dragon
Bats Mega Knight
Mega Knight
Arrows Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Inferno Dragon Bats Knight Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Knight Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Mega Knight
Bats Inferno Dragon Arrows
Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon
Knight Mini P.E.K.K.A Mega Knight
Bats Arrows Knight Mega Knight
Arrows Inferno Dragon Bats
Mini P.E.K.K.A Mega Knight Bats Knight
Mega Knight Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Knight Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Arrows Knight Mini P.E.K.K.A
Arrows Mega Knight Bats Knight
Arrows Bats Knight Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Bats Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight
Arrows Knight Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Knight
Knight Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Bats
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Mega Knight Knight Inferno Dragon
Mega Knight Bats Knight Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Knight
Mega Knight
Bats Knight Mini P.E.K.K.A Inferno Dragon
Bats Arrows Mega Knight Mini P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows
Arrows
Knight Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: