My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Valkyrie Wizard
Fireball
Wizard
Poison
Bats Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Mini P.E.K.K.A Valkyrie Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Valkyrie Mega Knight Mini P.E.K.K.A
Arrows
Royal Giant Knight Mini P.E.K.K.A Mega Knight
Knight
Bats Arrows Wizard
Royal Giant
Bats Arrows Wizard
Mini P.E.K.K.A
Bats Arrows Valkyrie Wizard Mega Knight
Valkyrie
Bats Mini P.E.K.K.A Wizard
Wizard
Knight Royal Giant Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Wizard

Defense Synergies 2 12

Bats
Knight Mini P.E.K.K.A Valkyrie Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A Valkyrie
Knight
Bats Arrows Mini P.E.K.K.A Wizard
Royal Giant
Mini P.E.K.K.A
Bats Arrows Knight Valkyrie Wizard
Valkyrie
Bats Arrows Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Mini P.E.K.K.A Bats Knight Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight Valkyrie
Mini P.E.K.K.A Bats Knight Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Bats Valkyrie Mega Knight
Bats Arrows Wizard
Arrows Valkyrie Mega Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Arrows Knight Wizard Mega Knight
Arrows Bats Wizard
Mini P.E.K.K.A Mega Knight Bats Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Arrows Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Bats Knight Wizard
Arrows Valkyrie Wizard Bats Knight Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Bats Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Knight Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Bats Knight
Knight Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Wizard Bats
Mini P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A Mega Knight Knight Valkyrie
Mega Knight Bats Knight Mini P.E.K.K.A Valkyrie
Mega Knight Bats Knight Mini P.E.K.K.A Valkyrie
Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Mega Knight Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Bats Knight Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Mega Knight Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats
Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats
Bats
Mega Knight
Wizard Mega Knight

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