My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Rascals Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Mini P.E.K.K.A Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Knight Rascals Witch Royal Ghost
The Log
Rascals Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Rascals Witch
Royal Delivery
Bats Knight Rascals Mini P.E.K.K.A Hog Rider Witch Royal Ghost
Fireball
Rascals Hog Rider Witch
Poison
Bats Rascals Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Rascals Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Royal Ghost Mini P.E.K.K.A Hog Rider Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Rascals Mini P.E.K.K.A
Arrows
Hog Rider Knight Mini P.E.K.K.A
Knight
Bats Hog Rider Arrows Witch
Rascals
Bats Hog Rider
Mini P.E.K.K.A
Bats Arrows Hog Rider
Hog Rider
Bats Arrows Knight Rascals Mini P.E.K.K.A Witch
Witch
Knight Hog Rider Royal Ghost
Royal Ghost
Witch

Defense Synergies 1 9

Bats
Knight Rascals Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A
Knight
Bats Arrows Mini P.E.K.K.A Witch
Rascals
Bats
Mini P.E.K.K.A
Bats Arrows Knight Witch Royal Ghost
Hog Rider
Witch
Knight Mini P.E.K.K.A Royal Ghost
Royal Ghost
Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Bats Knight Rascals Witch
Mini P.E.K.K.A Witch Bats Knight Rascals
Mini P.E.K.K.A Witch Bats Knight Rascals
Arrows Mini P.E.K.K.A
Arrows Bats Rascals Royal Ghost
Bats Arrows Rascals Witch
Arrows Rascals
Mini P.E.K.K.A Witch Rascals
Knight Rascals Mini P.E.K.K.A Royal Ghost
Bats Witch Arrows Knight Rascals Royal Ghost
Arrows Bats Rascals Witch
Mini P.E.K.K.A Bats Knight Rascals Witch
Bats Arrows Rascals Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A Knight Rascals
Rascals Mini P.E.K.K.A
Bats Arrows Knight Rascals Mini P.E.K.K.A Witch
Arrows Bats Knight Rascals Witch Royal Ghost
Arrows Witch Bats Knight Rascals Royal Ghost
Mini P.E.K.K.A
Rascals Royal Ghost Bats Arrows Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Mini P.E.K.K.A Witch Royal Ghost
Arrows Knight Mini P.E.K.K.A Royal Ghost
Bats Knight Rascals Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Knight Rascals
Knight Rascals Mini P.E.K.K.A Witch
Arrows Bats Rascals Witch
Rascals Mini P.E.K.K.A Bats Knight Witch
Mini P.E.K.K.A Knight Rascals
Bats Knight Mini P.E.K.K.A Witch
Witch
Bats Knight Rascals Mini P.E.K.K.A Witch
Arrows
Rascals Mini P.E.K.K.A Knight Witch
Rascals Witch
Rascals Witch Bats Knight Mini P.E.K.K.A
Bats Arrows Rascals Mini P.E.K.K.A Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Knight Rascals
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch Royal Ghost
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Witch
Arrows Witch
Arrows
Knight Rascals Mini P.E.K.K.A
Arrows
Arrows
Bats Rascals Witch
Bats Witch
Witch Royal Ghost

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