My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Recruits Goblin Cage Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs
Giant Snowball
Bats Royal Recruits Dart Goblin Royal Hogs
Zap
Bats Dart Goblin Royal Hogs
Barbarian Barrel
Knight Royal Recruits Dart Goblin Goblin Cage Royal Hogs Hunter
The Log
Royal Recruits Dart Goblin Goblin Cage Royal Hogs Hunter
Earthquake
Goblin Cage Royal Hogs
Arrows
Bats Royal Recruits Dart Goblin Royal Hogs
Royal Delivery
Bats Knight Royal Recruits Dart Goblin Goblin Cage Royal Hogs Hunter
Fireball
Dart Goblin Goblin Cage Royal Hogs Hunter
Poison
Bats Royal Recruits Dart Goblin Goblin Cage Royal Hogs Hunter
Lightning
Knight Goblin Cage Hunter
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Dart Goblin Goblin Cage Hunter Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Recruits Goblin Cage Royal Hogs
Arrows
Royal Hogs Knight
Knight
Bats Dart Goblin Arrows Royal Hogs Hunter
Royal Recruits
Bats Dart Goblin Royal Hogs
Dart Goblin
Knight Royal Recruits Goblin Cage Royal Hogs
Goblin Cage
Bats Dart Goblin Royal Hogs Hunter
Royal Hogs
Arrows Bats Knight Royal Recruits Dart Goblin Goblin Cage
Hunter
Knight Goblin Cage

Defense Synergies 3 10

Bats
Knight Royal Recruits Dart Goblin Goblin Cage Hunter
Arrows
Knight
Knight
Bats Dart Goblin Hunter Arrows Goblin Cage
Royal Recruits
Bats Dart Goblin
Dart Goblin
Knight Bats Royal Recruits Goblin Cage Hunter
Goblin Cage
Bats Knight Dart Goblin Hunter
Royal Hogs
Hunter
Knight Bats Dart Goblin Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Dart Goblin Goblin Cage
Hunter Bats Knight Royal Recruits Dart Goblin Goblin Cage
Goblin Cage Hunter Bats Knight Royal Recruits Dart Goblin
Royal Recruits Goblin Cage Hunter Bats Knight Dart Goblin
Arrows Royal Recruits Goblin Cage
Arrows Bats Dart Goblin Hunter
Bats Dart Goblin Hunter Arrows Goblin Cage
Arrows Royal Recruits Dart Goblin Goblin Cage
Hunter Royal Recruits Goblin Cage
Knight Royal Recruits Dart Goblin Hunter
Bats Dart Goblin Arrows Knight Royal Recruits Hunter
Arrows Hunter Bats Dart Goblin
Royal Recruits Goblin Cage Hunter Bats Knight
Bats Arrows Royal Recruits Dart Goblin Goblin Cage Hunter
Royal Recruits Knight Goblin Cage Hunter
Royal Recruits Goblin Cage Hunter
Bats Arrows Knight Royal Recruits Goblin Cage Hunter
Arrows Goblin Cage Bats Knight Royal Recruits Dart Goblin Hunter
Arrows Goblin Cage Hunter Bats Knight Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Goblin Cage Hunter
Royal Recruits Bats Arrows Knight Dart Goblin Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Goblin Cage
Arrows Knight Hunter
Royal Recruits Bats Knight Goblin Cage Hunter
Royal Recruits Hunter Bats Knight Goblin Cage
Royal Recruits Knight Goblin Cage Hunter
Arrows Bats Dart Goblin Hunter
Royal Recruits Bats Knight Dart Goblin Goblin Cage Hunter
Knight Royal Recruits Goblin Cage Hunter
Royal Recruits Goblin Cage Bats Knight
Royal Recruits Dart Goblin Goblin Cage
Bats Knight Royal Recruits Dart Goblin Goblin Cage Hunter
Royal Recruits Arrows Goblin Cage
Royal Recruits Knight Goblin Cage Hunter
Royal Recruits Dart Goblin Goblin Cage
Royal Recruits Bats Knight Dart Goblin Goblin Cage Hunter
Bats Arrows Royal Recruits Dart Goblin Goblin Cage Hunter
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Royal Recruits Dart Goblin
Arrows
Arrows Bats Dart Goblin Hunter
Arrows Dart Goblin
Arrows Dart Goblin Hunter
Arrows Dart Goblin
Bats
Arrows Knight Royal Recruits Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin Hunter
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Hunter
Arrows Royal Recruits Dart Goblin
Arrows
Bats
Arrows Dart Goblin Hunter
Arrows Dart Goblin
Arrows
Arrows Royal Recruits
Arrows Hunter
Arrows Dart Goblin Hunter
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin Hunter
Bats Dart Goblin
Arrows Dart Goblin Hunter
Arrows
Arrows
Bats Royal Recruits Dart Goblin
Arrows Dart Goblin Hunter
Arrows
Knight Dart Goblin Hunter
Arrows Dart Goblin
Arrows
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin
Bats Dart Goblin
Royal Recruits Dart Goblin
Dart Goblin

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