My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Cannon Cart Ice Wizard Royal Ghost Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Cannon Cart
Giant Snowball
Bats Skeleton Barrel
Zap
Bats Skeleton Barrel Cannon Cart
Barbarian Barrel
Knight Skeleton Barrel Cannon Cart Ice Wizard Royal Ghost
The Log
Skeleton Barrel Cannon Cart
Earthquake
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Knight Skeleton Barrel Cannon Cart Ice Wizard Royal Ghost
Fireball
Skeleton Barrel Cannon Cart Ice Wizard
Poison
Bats Skeleton Barrel Ice Wizard
Lightning
Knight Cannon Cart Ice Wizard Monk
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Barrel Ice Wizard Royal Ghost Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Cannon Cart
Arrows
Knight Skeleton Barrel Cannon Cart
Knight
Bats Skeleton Barrel Arrows Cannon Cart Ice Wizard
Skeleton Barrel
Bats Knight Arrows Cannon Cart Royal Ghost
Cannon Cart
Bats Arrows Knight Skeleton Barrel Royal Ghost
Ice Wizard
Knight
Royal Ghost
Skeleton Barrel Cannon Cart Monk
Monk
Royal Ghost

Defense Synergies 2 9

Bats
Knight Cannon Cart Ice Wizard
Arrows
Knight Cannon Cart Ice Wizard Monk
Knight
Bats Ice Wizard Arrows Cannon Cart
Skeleton Barrel
Cannon Cart
Bats Arrows Knight Ice Wizard Royal Ghost
Ice Wizard
Knight Bats Arrows Cannon Cart
Royal Ghost
Cannon Cart
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Skeleton Barrel
Bats Knight Cannon Cart Ice Wizard Monk
Bats Knight Cannon Cart Ice Wizard
Bats Knight Cannon Cart Ice Wizard Monk
Arrows Monk
Arrows Bats Cannon Cart Ice Wizard Royal Ghost
Bats Arrows Ice Wizard
Arrows Skeleton Barrel Cannon Cart Monk
Ice Wizard
Knight Cannon Cart Ice Wizard Royal Ghost
Bats Ice Wizard Arrows Knight Cannon Cart Royal Ghost
Arrows Bats Ice Wizard
Bats Knight Cannon Cart Ice Wizard
Bats Arrows Cannon Cart Royal Ghost
Knight Cannon Cart
Monk
Bats Arrows Knight Cannon Cart
Arrows Bats Knight Cannon Cart Ice Wizard Royal Ghost
Arrows Bats Knight Cannon Cart Ice Wizard Royal Ghost
Cannon Cart
Royal Ghost Bats Arrows Knight Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Cannon Cart Royal Ghost
Arrows Knight Skeleton Barrel Cannon Cart Royal Ghost Monk
Bats Knight Cannon Cart
Bats Knight Cannon Cart Monk
Knight Cannon Cart
Arrows Bats Skeleton Barrel Ice Wizard Monk
Bats Knight Cannon Cart Ice Wizard
Knight Cannon Cart
Bats Knight Cannon Cart Monk
Bats Knight Cannon Cart
Monk Arrows
Cannon Cart Knight
Cannon Cart
Bats Knight Cannon Cart Monk
Bats Arrows Cannon Cart Ice Wizard Royal Ghost
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Royal Ghost Monk
Arrows Monk Skeleton Barrel Ice Wizard Royal Ghost
Arrows Skeleton Barrel Cannon Cart
Cannon Cart Arrows Knight Skeleton Barrel
Arrows
Arrows Bats Skeleton Barrel Ice Wizard Monk
Arrows
Arrows Skeleton Barrel Ice Wizard
Arrows Monk Skeleton Barrel
Bats
Monk Arrows Knight Skeleton Barrel Cannon Cart
Monk Arrows
Knight Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Cannon Cart Monk
Arrows Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Cannon Cart
Monk Arrows
Bats
Arrows Skeleton Barrel Monk
Arrows Skeleton Barrel Monk
Monk
Arrows
Monk
Arrows Skeleton Barrel Cannon Cart Monk
Arrows Ice Wizard
Arrows Skeleton Barrel Ice Wizard Royal Ghost Monk
Arrows Skeleton Barrel Monk
Arrows Skeleton Barrel
Bats Arrows Ice Wizard
Bats Skeleton Barrel
Arrows
Arrows Monk
Arrows Monk
Skeleton Barrel Bats Cannon Cart
Arrows Ice Wizard Monk
Arrows
Knight Cannon Cart
Arrows Skeleton Barrel
Monk Arrows
Cannon Cart
Bats
Bats
Skeleton Barrel Cannon Cart Royal Ghost Monk
Cannon Cart
Monk

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