My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Tombstone Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Tombstone
Zap
Bats Skeleton Barrel Firecracker Tombstone
Barbarian Barrel
Knight Skeleton Barrel Firecracker Tombstone Electro Wizard
The Log
Skeleton Barrel Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Bats Skeleton Barrel Firecracker Tombstone
Royal Delivery
Bats Knight Skeleton Barrel Firecracker Electro Wizard
Fireball
Skeleton Barrel Firecracker Tombstone Electro Wizard
Poison
Bats Skeleton Barrel Firecracker Tombstone Electro Wizard
Lightning
Knight Tombstone Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Barrel Firecracker Tombstone Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Barrel

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mega Knight Firecracker
Arrows
Knight Skeleton Barrel Mega Knight
Knight
Bats Skeleton Barrel Firecracker Arrows Electro Wizard
Skeleton Barrel
Bats Knight Firecracker Arrows Mega Knight
Firecracker
Knight Skeleton Barrel Bats Mega Knight
Tombstone
Electro Wizard
Knight Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Firecracker Electro Wizard

Defense Synergies 4 11

Bats
Knight Firecracker Electro Wizard Mega Knight
Arrows
Mega Knight Knight Tombstone
Knight
Bats Firecracker Electro Wizard Arrows
Skeleton Barrel
Mega Knight
Firecracker
Knight Bats Tombstone Electro Wizard Mega Knight
Tombstone
Arrows Firecracker Electro Wizard
Electro Wizard
Knight Bats Firecracker Tombstone Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Tombstone Electro Wizard
Bats Knight Firecracker Tombstone Electro Wizard Mega Knight
Mega Knight Bats Knight Tombstone Electro Wizard
Bats Knight Firecracker Tombstone Electro Wizard Mega Knight
Arrows Firecracker Tombstone Mega Knight
Arrows Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker Tombstone
Arrows Skeleton Barrel Electro Wizard Mega Knight
Tombstone
Knight Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Arrows Knight Firecracker Tombstone Mega Knight
Arrows Bats Firecracker Electro Wizard
Tombstone Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Arrows Firecracker Tombstone Electro Wizard
Knight Tombstone Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bats Arrows Knight Firecracker Tombstone Electro Wizard
Arrows Tombstone Mega Knight Bats Knight Firecracker Electro Wizard
Arrows Bats Knight Firecracker Tombstone Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Arrows Knight Firecracker Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tombstone Electro Wizard
Electro Wizard Arrows Knight Skeleton Barrel Firecracker Mega Knight
Tombstone Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Knight Electro Wizard
Knight Tombstone Mega Knight
Arrows Firecracker Bats Skeleton Barrel Electro Wizard
Bats Knight Tombstone Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Bats Knight Firecracker Tombstone
Tombstone
Mega Knight Bats Knight Tombstone
Mega Knight Arrows Electro Wizard
Mega Knight Knight Tombstone
Firecracker Mega Knight
Tombstone Electro Wizard Bats Knight Firecracker
Bats Arrows Mega Knight Firecracker Electro Wizard
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats Electro Wizard
Firecracker Arrows Knight Skeleton Barrel Electro Wizard
Arrows Firecracker
Knight Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Firecracker Electro Wizard Mega Knight
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Skeleton Barrel Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Skeleton Barrel Electro Wizard Bats Tombstone
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Electro Wizard Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Skeleton Barrel Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: