My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Barrel
Giant Snowball
Bats Skeleton Barrel Goblin Barrel
Zap
Bats Skeleton Barrel Goblin Barrel
Barbarian Barrel
Knight Skeleton Barrel Tesla Goblin Barrel Magic Archer
The Log
Skeleton Barrel Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Skeleton Barrel Goblin Barrel
Royal Delivery
Bats Knight Skeleton Barrel Goblin Barrel Magic Archer
Fireball
Skeleton Barrel Tesla Goblin Barrel Magic Archer
Poison
Bats Skeleton Barrel Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Barrel Goblin Barrel Tesla Fireball Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Barrel

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Goblin Barrel
Arrows
Fireball Knight Skeleton Barrel Goblin Barrel
Knight
Bats Skeleton Barrel Goblin Barrel Arrows Fireball Magic Archer
Skeleton Barrel
Bats Knight Fireball Goblin Barrel Arrows Magic Archer
Tesla
Fireball
Arrows Skeleton Barrel Knight Magic Archer
Goblin Barrel
Knight Skeleton Barrel Bats Arrows
Magic Archer
Knight Skeleton Barrel Fireball

Defense Synergies 3 8

Bats
Knight Tesla
Arrows
Knight Tesla Fireball
Knight
Bats Tesla Magic Archer Arrows Fireball
Skeleton Barrel
Fireball
Tesla
Knight Bats Arrows Fireball Magic Archer
Fireball
Arrows Knight Skeleton Barrel Tesla
Goblin Barrel
Magic Archer
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Tesla Fireball Magic Archer
Bats Knight Tesla
Tesla Bats Knight
Tesla Bats Knight
Arrows Fireball
Arrows Fireball Bats Tesla Magic Archer
Bats Tesla Arrows Fireball Magic Archer
Arrows Skeleton Barrel Tesla Fireball Magic Archer
Tesla
Knight Tesla
Bats Arrows Knight Tesla Fireball Magic Archer
Arrows Tesla Bats Fireball Magic Archer
Tesla Bats Knight Fireball
Fireball Bats Arrows Tesla Magic Archer
Knight Tesla
Tesla Fireball
Tesla Bats Arrows Knight Fireball
Arrows Tesla Fireball Bats Knight Magic Archer
Arrows Bats Knight Tesla Fireball Magic Archer
Tesla
Bats Arrows Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball
Fireball Arrows Knight Skeleton Barrel Tesla Magic Archer
Bats Knight
Bats Knight Tesla Fireball
Knight Tesla
Arrows Fireball Bats Skeleton Barrel Tesla Magic Archer
Bats Knight Tesla Fireball
Knight Tesla
Bats Knight Fireball Magic Archer
Tesla
Bats Knight Tesla
Arrows Fireball
Knight Tesla Fireball
Tesla Fireball Magic Archer
Tesla Bats Knight Fireball Magic Archer
Bats Arrows Tesla Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Arrows Knight
Arrows Fireball Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Knight Skeleton Barrel Fireball
Fireball Arrows Magic Archer
Arrows Fireball Bats Skeleton Barrel Magic Archer
Arrows Magic Archer
Arrows Fireball Skeleton Barrel Magic Archer
Arrows Fireball Skeleton Barrel
Bats Fireball
Arrows Knight Skeleton Barrel Fireball Magic Archer
Fireball Arrows Magic Archer
Knight Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Magic Archer Arrows Skeleton Barrel Fireball
Arrows Fireball
Bats
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball Magic Archer
Arrows Fireball Skeleton Barrel Magic Archer
Fireball Arrows Skeleton Barrel Magic Archer
Fireball Arrows Skeleton Barrel Magic Archer
Bats Arrows Fireball Magic Archer
Bats Skeleton Barrel Fireball
Fireball
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Skeleton Barrel Bats Fireball Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball
Fireball Knight Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Fireball
Bats Fireball Magic Archer
Bats Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer

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