My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Miner
Giant Snowball
Bats Dart Goblin Miner
Zap
Bats Dart Goblin Dark Prince
Barbarian Barrel
Knight Tesla Dart Goblin Dark Prince
The Log
Dart Goblin Dark Prince
Earthquake
Tesla
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Dark Prince Miner
Fireball
Tesla Dart Goblin
Poison
Bats Dart Goblin
Lightning
Knight Tesla Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Dart Goblin Miner Tesla Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Dark Prince
Arrows
Knight Dark Prince Miner
Knight
Bats Dart Goblin Arrows The Log Miner
Tesla
Dart Goblin
Knight Miner Dark Prince The Log
Dark Prince
Bats Arrows Dart Goblin Miner
The Log
Knight Dart Goblin Miner
Miner
Bats Dart Goblin Arrows Knight Dark Prince The Log

Defense Synergies 4 15

Bats
Knight Tesla Dart Goblin Dark Prince The Log
Arrows
Knight Tesla Dark Prince
Knight
Bats Tesla Dart Goblin Arrows The Log
Tesla
Knight The Log Bats Arrows Dart Goblin Dark Prince
Dart Goblin
Knight Bats Tesla Dark Prince The Log Miner
Dark Prince
Bats Arrows Tesla Dart Goblin The Log
The Log
Tesla Bats Knight Dart Goblin Dark Prince Miner
Miner
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log
Bats Knight Tesla Dart Goblin Dark Prince The Log
Tesla Bats Knight Dart Goblin Dark Prince
Tesla Bats Knight Dart Goblin Dark Prince
Arrows Dark Prince The Log
Arrows The Log Bats Tesla Dart Goblin Dark Prince
Bats Tesla Dart Goblin Arrows
Arrows Tesla Dart Goblin The Log
Tesla
Knight Tesla Dart Goblin Dark Prince Miner
Bats Dart Goblin Arrows Knight Tesla Dark Prince The Log
Arrows Tesla Bats Dart Goblin
Tesla Bats Knight Dark Prince The Log
Bats Arrows Tesla Dart Goblin Dark Prince The Log
Knight Tesla
Tesla The Log
Tesla Bats Arrows Knight Dark Prince
Arrows Tesla Bats Knight Dart Goblin Dark Prince The Log
Arrows The Log Bats Knight Tesla Dart Goblin Dark Prince
Tesla Dart Goblin
Dark Prince Bats Arrows Knight Tesla Dart Goblin The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Dark Prince
Arrows Knight Tesla The Log Miner
Bats Knight Dark Prince The Log
Dark Prince Bats Knight Tesla The Log
Knight Tesla Dark Prince
Arrows Bats Tesla Dart Goblin
Dark Prince Bats Knight Tesla Dart Goblin
Knight Tesla Dark Prince
Bats Knight Dark Prince The Log
Tesla Dart Goblin
Bats Knight Tesla Dart Goblin Dark Prince
Arrows Dark Prince The Log
Dark Prince Knight Tesla
Tesla Dart Goblin
Tesla Bats Knight Dart Goblin Dark Prince The Log
Bats Arrows Tesla Dart Goblin Dark Prince The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log Miner
Arrows Dart Goblin The Log Miner
Arrows Knight Dart Goblin Dark Prince The Log
Arrows Dark Prince The Log
Arrows Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Miner Dart Goblin
Bats
Miner Arrows Knight Dart Goblin Dark Prince The Log
Arrows Dart Goblin
Knight Dart Goblin The Log Miner
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Bats
Arrows Dart Goblin Dark Prince The Log
Arrows Dart Goblin The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince
Arrows The Log Miner Dart Goblin
Arrows The Log Miner
Miner Arrows Dart Goblin The Log
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin The Log Miner
Arrows
Arrows The Log
Bats Dart Goblin Dark Prince
Arrows Dart Goblin
Arrows The Log
Miner Knight Dart Goblin Dark Prince
Arrows The Log Dart Goblin
Arrows
Dart Goblin Dark Prince
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin Dark Prince The Log Miner
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: