My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Royal Giant Dark Prince Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince Inferno Dragon
Giant Snowball
Bats Princess Inferno Dragon
Zap
Bats Royal Giant Dark Prince Princess Inferno Dragon
Barbarian Barrel
Knight Tesla Dark Prince Princess
The Log
Royal Giant Dark Prince Princess
Earthquake
Tesla
Arrows
Bats Princess
Royal Delivery
Bats Knight Dark Prince Princess Inferno Dragon
Fireball
Tesla Princess Inferno Dragon
Poison
Bats Princess
Lightning
Knight Tesla Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Dark Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Princess Tesla Dark Prince Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Dark Prince Inferno Dragon
Arrows
Royal Giant Knight Dark Prince
Knight
Bats Princess Arrows
Tesla
Royal Giant
Bats Arrows Dark Prince Princess
Dark Prince
Bats Arrows Royal Giant Princess
Princess
Knight Royal Giant Dark Prince
Inferno Dragon
Bats

Defense Synergies 3 10

Bats
Knight Tesla Dark Prince Inferno Dragon
Arrows
Knight Tesla Dark Prince
Knight
Bats Tesla Princess Arrows
Tesla
Knight Bats Arrows Dark Prince Princess Inferno Dragon
Royal Giant
Dark Prince
Bats Arrows Tesla Princess
Princess
Knight Tesla Dark Prince
Inferno Dragon
Bats Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Inferno Dragon Bats Knight Tesla Dark Prince
Tesla Bats Knight Dark Prince Inferno Dragon
Tesla Inferno Dragon Bats Knight Dark Prince
Arrows Dark Prince Princess
Arrows Bats Tesla Dark Prince
Bats Tesla Inferno Dragon Arrows Princess
Arrows Tesla
Tesla Inferno Dragon Princess
Knight Tesla Dark Prince
Bats Arrows Knight Tesla Dark Prince Princess
Arrows Tesla Inferno Dragon Bats Princess
Tesla Bats Knight Dark Prince
Bats Arrows Tesla Dark Prince Princess
Inferno Dragon Knight Tesla
Tesla Inferno Dragon
Tesla Bats Arrows Knight Dark Prince
Arrows Tesla Bats Knight Dark Prince
Arrows Bats Knight Tesla Dark Prince Princess Inferno Dragon
Tesla Inferno Dragon
Dark Prince Bats Arrows Knight Tesla
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Dark Prince
Arrows Knight Tesla Inferno Dragon
Bats Knight Dark Prince
Dark Prince Bats Knight Tesla
Knight Tesla Dark Prince Inferno Dragon
Arrows Bats Tesla Princess
Dark Prince Bats Knight Tesla
Knight Tesla Dark Prince Inferno Dragon
Bats Knight Dark Prince Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Knight Tesla Dark Prince
Arrows Dark Prince
Dark Prince Knight Tesla
Tesla Princess
Tesla Bats Knight Dark Prince Inferno Dragon
Bats Arrows Tesla Dark Prince Princess Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Princess
Arrows
Arrows Knight Dark Prince
Arrows Dark Prince
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats
Arrows Knight Dark Prince Princess
Arrows Princess
Knight Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Bats
Arrows Dark Prince Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Dark Prince Princess
Inferno Dragon
Arrows Princess
Arrows Princess
Arrows
Bats Arrows Princess
Bats
Arrows
Arrows Princess
Arrows Princess
Bats Dark Prince Princess
Arrows Princess
Arrows
Knight Dark Prince Princess
Arrows Princess
Arrows
Dark Prince
Bats Princess
Bats Princess
Dark Prince Princess
Inferno Dragon

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