My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Royal Recruits Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Royal Hogs Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs Dark Prince
Giant Snowball
Bats Royal Recruits Royal Hogs
Zap
Bats Royal Hogs Dark Prince
Barbarian Barrel
Knight Tesla Royal Recruits Royal Hogs Dark Prince
The Log
Royal Recruits Royal Hogs Dark Prince
Earthquake
Tesla Royal Hogs
Arrows
Bats Royal Recruits Royal Hogs
Royal Delivery
Bats Knight Royal Recruits Royal Hogs Dark Prince
Fireball
Tesla Royal Hogs
Poison
Bats Royal Recruits Royal Hogs
Lightning
Knight Tesla Dark Prince
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Knight Tesla Dark Prince Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Recruits Royal Hogs Barbarian Barrel Dark Prince
Arrows
Royal Hogs Knight Dark Prince
Knight
Bats Arrows Royal Hogs Barbarian Barrel
Tesla
Royal Recruits
Bats Royal Hogs Barbarian Barrel
Royal Hogs
Arrows Bats Knight Royal Recruits Barbarian Barrel Dark Prince
Barbarian Barrel
Bats Knight Royal Recruits Royal Hogs Dark Prince
Dark Prince
Bats Arrows Royal Hogs Barbarian Barrel

Defense Synergies 2 12

Bats
Knight Tesla Royal Recruits Barbarian Barrel Dark Prince
Arrows
Knight Tesla Barbarian Barrel Dark Prince
Knight
Bats Tesla Arrows Barbarian Barrel
Tesla
Knight Bats Arrows Barbarian Barrel Dark Prince
Royal Recruits
Bats
Royal Hogs
Barbarian Barrel
Bats Arrows Knight Tesla Dark Prince
Dark Prince
Bats Arrows Tesla Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Royal Recruits Barbarian Barrel
Bats Knight Tesla Royal Recruits Dark Prince
Tesla Bats Knight Royal Recruits Dark Prince
Tesla Royal Recruits Bats Knight Dark Prince
Arrows Royal Recruits Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Bats Tesla Dark Prince
Bats Tesla Arrows
Arrows Tesla Royal Recruits Barbarian Barrel
Tesla Royal Recruits
Knight Tesla Royal Recruits Barbarian Barrel Dark Prince
Bats Arrows Knight Tesla Royal Recruits Barbarian Barrel Dark Prince
Arrows Tesla Bats
Tesla Royal Recruits Bats Knight Dark Prince
Bats Arrows Tesla Royal Recruits Barbarian Barrel Dark Prince
Royal Recruits Knight Tesla
Tesla Royal Recruits
Tesla Bats Arrows Knight Royal Recruits Dark Prince
Arrows Tesla Bats Knight Royal Recruits Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Bats Knight Tesla Royal Recruits Dark Prince
Tesla Royal Recruits
Royal Recruits Dark Prince Bats Arrows Knight Tesla Barbarian Barrel
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Tesla Barbarian Barrel Dark Prince
Arrows Knight Tesla Barbarian Barrel
Royal Recruits Bats Knight Dark Prince
Royal Recruits Dark Prince Bats Knight Tesla Barbarian Barrel
Royal Recruits Knight Tesla Dark Prince
Arrows Bats Tesla
Royal Recruits Dark Prince Bats Knight Tesla
Knight Tesla Royal Recruits Dark Prince
Royal Recruits Bats Knight Barbarian Barrel Dark Prince
Royal Recruits Tesla
Bats Knight Tesla Royal Recruits Dark Prince
Royal Recruits Arrows Dark Prince
Royal Recruits Dark Prince Knight Tesla
Royal Recruits Tesla
Tesla Royal Recruits Bats Knight Barbarian Barrel Dark Prince
Bats Arrows Tesla Royal Recruits Barbarian Barrel Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Royal Recruits Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Dark Prince
Arrows Bats
Arrows
Arrows Barbarian Barrel
Arrows
Bats
Arrows Knight Royal Recruits Barbarian Barrel Dark Prince
Arrows
Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Dark Prince
Arrows Barbarian Barrel
Arrows
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Dark Prince
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Bats Arrows
Bats
Arrows
Arrows
Arrows
Bats Royal Recruits Barbarian Barrel Dark Prince
Arrows
Arrows Barbarian Barrel
Knight Dark Prince
Arrows
Arrows
Royal Recruits Dark Prince
Bats Royal Recruits
Bats
Royal Recruits Barbarian Barrel Dark Prince

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