My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Baby Dragon Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon Princess Lumberjack
Zap
Bats Princess
Barbarian Barrel
Knight Valkyrie Princess Lumberjack
The Log
Hog Rider Princess Lumberjack
Earthquake
Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Knight Valkyrie Hog Rider Baby Dragon Princess Lumberjack
Fireball
Hog Rider Baby Dragon Princess Lumberjack
Poison
Bats Princess
Lightning
Knight Valkyrie Baby Dragon Lumberjack
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Princess Valkyrie Hog Rider Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Princess

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Baby Dragon Lumberjack
Arrows
Hog Rider Knight Lumberjack
Knight
Bats Hog Rider Baby Dragon Princess Arrows Lumberjack
Valkyrie
Bats Hog Rider Lumberjack Baby Dragon
Hog Rider
Bats Arrows Knight Valkyrie Baby Dragon Princess Lumberjack
Baby Dragon
Knight Bats Valkyrie Hog Rider Lumberjack
Princess
Knight Hog Rider
Lumberjack
Valkyrie Bats Arrows Knight Hog Rider Baby Dragon

Defense Synergies 2 12

Bats
Knight Valkyrie Baby Dragon Lumberjack
Arrows
Knight Valkyrie Lumberjack
Knight
Bats Princess Arrows Baby Dragon Lumberjack
Valkyrie
Bats Arrows Baby Dragon Princess Lumberjack
Hog Rider
Baby Dragon
Bats Knight Valkyrie Lumberjack
Princess
Knight Valkyrie
Lumberjack
Bats Arrows Knight Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Lumberjack Bats Knight Valkyrie
Lumberjack Bats Knight Valkyrie
Lumberjack Bats Knight Valkyrie
Arrows Valkyrie Princess Lumberjack
Arrows Bats Valkyrie Baby Dragon Lumberjack
Bats Arrows Baby Dragon Princess
Arrows Valkyrie Baby Dragon
Princess Lumberjack
Knight Valkyrie Lumberjack
Bats Valkyrie Arrows Knight Baby Dragon Princess Lumberjack
Arrows Bats Baby Dragon Princess
Lumberjack Bats Knight Valkyrie
Valkyrie Bats Arrows Baby Dragon Princess Lumberjack
Knight Lumberjack
Lumberjack
Bats Arrows Knight Valkyrie Lumberjack
Arrows Valkyrie Bats Knight Baby Dragon Lumberjack
Arrows Valkyrie Baby Dragon Bats Knight Princess Lumberjack
Lumberjack
Valkyrie Bats Arrows Knight Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack
Arrows Knight Valkyrie Baby Dragon Lumberjack
Lumberjack Bats Knight Valkyrie
Valkyrie Lumberjack Bats Knight
Knight Valkyrie Lumberjack
Arrows Bats Baby Dragon Princess
Bats Knight Valkyrie Lumberjack
Knight Valkyrie Lumberjack
Bats Knight Valkyrie Baby Dragon
Bats Knight Valkyrie Lumberjack
Arrows Valkyrie
Knight Valkyrie Lumberjack
Valkyrie Baby Dragon Princess
Bats Knight Valkyrie Baby Dragon Lumberjack
Bats Arrows Valkyrie Baby Dragon Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Valkyrie Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Knight Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Bats Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Bats Lumberjack
Arrows Knight Valkyrie Princess
Arrows Baby Dragon Princess
Knight Baby Dragon Princess
Arrows Baby Dragon Princess
Princess Arrows Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Bats
Arrows Baby Dragon Princess
Arrows Valkyrie Baby Dragon Princess
Baby Dragon
Arrows Princess
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon
Bats Arrows Baby Dragon Princess
Bats
Arrows
Arrows Princess
Arrows Princess
Bats Princess
Arrows Baby Dragon Princess
Arrows
Knight Valkyrie Baby Dragon Princess Lumberjack
Arrows Baby Dragon Princess
Arrows
Bats Baby Dragon Princess
Bats Princess
Baby Dragon Princess

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