My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Knight Valkyrie Inferno Tower Wizard Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Valkyrie Wizard Witch
Fireball
Inferno Tower Wizard Witch
Poison
Bats Inferno Tower Wizard Witch
Lightning
Knight Valkyrie Inferno Tower Wizard Witch Goblinstein
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Valkyrie Inferno Tower Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie
Arrows
Knight
Knight
Bats Arrows Wizard Witch
Valkyrie
Bats Wizard Witch
Inferno Tower
Wizard
Knight Valkyrie
Witch
Knight Valkyrie
Goblinstein

Defense Synergies 2 10

Bats
Knight Valkyrie Inferno Tower
Arrows
Knight Valkyrie Inferno Tower
Knight
Bats Inferno Tower Arrows Wizard Witch
Valkyrie
Bats Arrows Inferno Tower Wizard Witch
Inferno Tower
Knight Bats Arrows Valkyrie
Wizard
Knight Valkyrie
Witch
Knight Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard
Inferno Tower Bats Knight Valkyrie Witch
Inferno Tower Witch Bats Knight Valkyrie
Inferno Tower Witch Bats Knight Valkyrie
Arrows Valkyrie
Arrows Bats Valkyrie
Bats Inferno Tower Arrows Wizard Witch
Arrows Valkyrie Inferno Tower
Inferno Tower Witch
Knight Valkyrie Inferno Tower
Bats Valkyrie Witch Arrows Knight Wizard
Arrows Inferno Tower Bats Wizard Witch
Inferno Tower Bats Knight Valkyrie Wizard Witch
Valkyrie Wizard Bats Arrows Witch
Inferno Tower Knight
Inferno Tower
Wizard Bats Arrows Knight Valkyrie Inferno Tower Witch
Arrows Bats Knight Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Bats Knight
Inferno Tower
Valkyrie Wizard Bats Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower Witch
Arrows Knight Valkyrie Wizard
Bats Knight Valkyrie Inferno Tower Witch
Valkyrie Bats Knight Inferno Tower
Inferno Tower Knight Valkyrie Witch
Arrows Wizard Bats Witch
Bats Knight Valkyrie Inferno Tower Witch
Inferno Tower Knight Valkyrie
Bats Knight Valkyrie Inferno Tower Witch
Inferno Tower Witch
Bats Knight Valkyrie Inferno Tower Witch
Arrows Valkyrie
Knight Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch
Inferno Tower Witch Bats Knight Valkyrie
Bats Arrows Valkyrie Inferno Tower Wizard Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Bats Witch
Arrows Wizard Witch
Arrows
Knight Valkyrie Wizard
Arrows Wizard
Arrows
Bats Witch
Bats Witch
Witch
Wizard

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