My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Knight Valkyrie Wizard Magic Archer
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Wizard P.E.K.K.A Magic Archer
Fireball
Wizard Magic Archer
Poison
Bats Wizard Magic Archer
Lightning
Knight Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Valkyrie Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Bats Arrows Wizard The Log Magic Archer
Valkyrie
Bats Wizard P.E.K.K.A Magic Archer
Wizard
Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Bats Valkyrie Wizard The Log
The Log
Knight P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Knight Valkyrie The Log

Defense Synergies 3 15

Bats
Knight Valkyrie P.E.K.K.A The Log
Arrows
Knight Valkyrie P.E.K.K.A
Knight
Bats Magic Archer Arrows Wizard The Log
Valkyrie
Bats Arrows Wizard P.E.K.K.A The Log Magic Archer
Wizard
Knight Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Arrows Valkyrie Wizard
The Log
P.E.K.K.A Bats Knight Valkyrie Wizard Magic Archer
Magic Archer
Knight Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log Magic Archer
P.E.K.K.A Bats Knight Valkyrie The Log
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Bats Knight Valkyrie
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Bats Valkyrie Magic Archer
Bats Arrows Wizard Magic Archer
Arrows Valkyrie P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Knight Valkyrie
Bats Valkyrie Arrows Knight Wizard The Log Magic Archer
Arrows Bats Wizard Magic Archer
P.E.K.K.A Bats Knight Valkyrie Wizard The Log
Valkyrie Wizard Bats Arrows P.E.K.K.A The Log Magic Archer
P.E.K.K.A Knight
P.E.K.K.A The Log
Wizard Bats Arrows Knight Valkyrie P.E.K.K.A
Arrows Valkyrie Bats Knight Wizard The Log Magic Archer
Arrows Valkyrie Wizard The Log Bats Knight Magic Archer
P.E.K.K.A
Valkyrie Wizard Bats Arrows Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A
Arrows Knight Valkyrie Wizard The Log Magic Archer
P.E.K.K.A Bats Knight Valkyrie The Log
Valkyrie P.E.K.K.A Bats Knight The Log
P.E.K.K.A Knight Valkyrie
Arrows Wizard Bats Magic Archer
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Bats Knight Valkyrie The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Knight Valkyrie Wizard
Wizard Valkyrie Magic Archer
Bats Knight Valkyrie P.E.K.K.A The Log Magic Archer
Bats Arrows Valkyrie Wizard P.E.K.K.A The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Valkyrie The Log
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows Knight Valkyrie The Log
Wizard Arrows Valkyrie The Log Magic Archer
Arrows Wizard Bats Magic Archer
Arrows Wizard The Log Magic Archer
Arrows The Log Wizard Magic Archer
Arrows The Log Wizard
Bats
Arrows Knight Valkyrie Wizard The Log Magic Archer
Arrows Wizard Magic Archer
Knight The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Wizard The Log Magic Archer
Magic Archer Arrows Wizard The Log
Arrows
Bats
Arrows Wizard The Log Magic Archer
Arrows Valkyrie Wizard The Log Magic Archer
The Log Magic Archer
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Magic Archer
Arrows The Log Wizard Magic Archer
Arrows Wizard The Log Magic Archer
Arrows The Log Magic Archer
Bats Arrows Wizard Magic Archer
Bats Wizard
Arrows Wizard The Log Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Wizard The Log Magic Archer
Bats Magic Archer
Arrows Wizard Magic Archer
Arrows The Log
Knight Valkyrie Wizard Magic Archer
Arrows The Log Wizard Magic Archer
Arrows
P.E.K.K.A
Bats The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
P.E.K.K.A
Wizard

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