My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard P.E.K.K.A Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Princess
Zap
Bats Skeleton Army Princess
Barbarian Barrel
Knight Wizard Skeleton Army Princess
The Log
Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Knight Wizard Skeleton Army P.E.K.K.A Princess Mother Witch
Fireball
Wizard Skeleton Army Princess Mother Witch
Poison
Bats Wizard Skeleton Army Princess Mother Witch
Lightning
Knight Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army P.E.K.K.A Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Army Princess Mother Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight P.E.K.K.A
Arrows
P.E.K.K.A Knight Mother Witch
Knight
Bats Princess Arrows Wizard Mother Witch
Wizard
Knight P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Bats Wizard Princess Mother Witch
Princess
Knight P.E.K.K.A Mother Witch
Mother Witch
Arrows Knight P.E.K.K.A Princess

Defense Synergies 2 12

Bats
Knight P.E.K.K.A
Arrows
Knight P.E.K.K.A Mother Witch
Knight
Bats Princess Arrows Wizard Skeleton Army Mother Witch
Wizard
Knight Skeleton Army P.E.K.K.A
Skeleton Army
Knight Wizard Princess
P.E.K.K.A
Bats Arrows Wizard Princess
Princess
Knight Skeleton Army P.E.K.K.A Mother Witch
Mother Witch
Arrows Knight Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Skeleton Army P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A Bats Knight
Arrows Skeleton Army P.E.K.K.A Princess
Arrows Skeleton Army Bats Mother Witch
Bats Arrows Wizard Princess
Arrows P.E.K.K.A
P.E.K.K.A Skeleton Army Princess
Knight Skeleton Army
Bats Skeleton Army Mother Witch Arrows Knight Wizard Princess
Arrows Bats Wizard Princess
Skeleton Army P.E.K.K.A Bats Knight Wizard
Wizard Skeleton Army Bats Arrows P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A
Wizard Bats Arrows Knight Skeleton Army P.E.K.K.A
Arrows Bats Knight Wizard Skeleton Army
Arrows Wizard Bats Knight Princess Mother Witch
P.E.K.K.A
Wizard Skeleton Army Bats Arrows Knight P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A
Arrows Knight Wizard
Skeleton Army P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A Bats Knight
P.E.K.K.A Knight Skeleton Army
Arrows Wizard Mother Witch Bats Princess
Skeleton Army P.E.K.K.A Bats Knight
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Bats Knight Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Knight Wizard
Wizard Skeleton Army Princess
Skeleton Army Bats Knight P.E.K.K.A
Bats Arrows Wizard P.E.K.K.A Princess Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Princess
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Mother Witch Bats Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Bats
Arrows Knight Wizard Princess
Arrows Wizard Princess
Knight Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats
Arrows Wizard Princess
Arrows Wizard Princess Mother Witch
Arrows Wizard Princess
Arrows
Arrows Mother Witch Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats Arrows Wizard Princess Mother Witch
Bats Wizard
Arrows Wizard
Arrows Princess
P.E.K.K.A
Arrows Wizard Princess
Bats Skeleton Army Princess
Arrows Wizard Princess
Arrows
Knight Wizard Princess
Arrows Wizard Princess
Arrows
P.E.K.K.A
Bats Princess
Bats Princess
Princess

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