My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Dart Goblin Skeleton Army
Zap
Bats Dart Goblin Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Skeleton Army
The Log
Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Knight Elite Barbarians Dart Goblin Skeleton Army
Fireball
Elite Barbarians Dart Goblin Skeleton Army
Poison
Bats Dart Goblin Skeleton Army
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Dart Goblin Skeleton Army Fireball Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elite Barbarians Rage
Arrows
Elite Barbarians Fireball Knight
Knight
Bats Dart Goblin Arrows Elite Barbarians Fireball
Elite Barbarians
Arrows Rage Bats Knight Dart Goblin Fireball
Dart Goblin
Knight Elite Barbarians
Fireball
Arrows Knight Elite Barbarians
Rage
Elite Barbarians Bats
Skeleton Army

Defense Synergies 2 7

Bats
Knight Dart Goblin
Arrows
Knight Fireball
Knight
Bats Dart Goblin Arrows Fireball Skeleton Army
Elite Barbarians
Dart Goblin
Dart Goblin
Knight Bats Elite Barbarians Skeleton Army
Fireball
Arrows Knight
Rage
Skeleton Army
Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball
Elite Barbarians Skeleton Army Bats Knight Dart Goblin
Skeleton Army Bats Knight Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army Bats Knight Dart Goblin
Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Bats Dart Goblin
Bats Dart Goblin Arrows Fireball
Arrows Dart Goblin Fireball
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Dart Goblin
Bats Dart Goblin Skeleton Army Arrows Knight Fireball
Arrows Bats Dart Goblin Fireball
Skeleton Army Bats Knight Elite Barbarians Fireball
Fireball Skeleton Army Bats Arrows Dart Goblin
Elite Barbarians Skeleton Army Knight
Skeleton Army Elite Barbarians Fireball
Bats Arrows Knight Elite Barbarians Fireball Skeleton Army
Arrows Fireball Bats Knight Elite Barbarians Dart Goblin Skeleton Army
Arrows Bats Knight Dart Goblin Fireball
Elite Barbarians Dart Goblin
Skeleton Army Bats Arrows Knight Elite Barbarians Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Fireball
Fireball Arrows Knight Elite Barbarians
Skeleton Army Bats Knight Elite Barbarians
Skeleton Army Bats Knight Elite Barbarians Fireball
Knight Elite Barbarians Skeleton Army
Arrows Fireball Bats Dart Goblin
Skeleton Army Bats Knight Elite Barbarians Dart Goblin Fireball
Knight Elite Barbarians Skeleton Army
Bats Knight Elite Barbarians Fireball Skeleton Army
Dart Goblin Skeleton Army
Bats Knight Elite Barbarians Dart Goblin
Skeleton Army Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Knight Fireball
Dart Goblin Fireball Skeleton Army
Elite Barbarians Skeleton Army Bats Knight Dart Goblin Fireball
Bats Arrows Elite Barbarians Dart Goblin Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Bats Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Bats Elite Barbarians Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows Dart Goblin
Knight Elite Barbarians Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Elite Barbarians Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Bats
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Elite Barbarians Bats Arrows Dart Goblin Fireball
Bats Dart Goblin Fireball
Elite Barbarians Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Fireball
Bats Dart Goblin Fireball Skeleton Army
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Knight Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Elite Barbarians Dart Goblin
Bats Elite Barbarians Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin

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