My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel
Giant Snowball
Bats Tombstone Goblin Barrel
Zap
Bats Tombstone Goblin Barrel
Barbarian Barrel
Knight Elite Barbarians Tombstone Wizard Goblin Barrel
The Log
Elite Barbarians Tombstone Goblin Barrel
Earthquake
Tombstone Goblin Barrel
Arrows
Bats Tombstone Goblin Barrel
Royal Delivery
Bats Knight Elite Barbarians Wizard Goblin Barrel
Fireball
Elite Barbarians Tombstone Wizard Goblin Barrel
Poison
Bats Tombstone Wizard
Lightning
Knight Elite Barbarians Tombstone Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tombstone Goblin Barrel Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tombstone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Elite Barbarians Goblin Barrel
Arrows
Elite Barbarians Knight Goblin Barrel Mega Knight
Knight
Bats Goblin Barrel Arrows Elite Barbarians Wizard
Elite Barbarians
Arrows Bats Knight Wizard Mega Knight
Tombstone
Wizard
Knight Elite Barbarians Mega Knight
Goblin Barrel
Knight Bats Arrows Mega Knight
Mega Knight
Bats Arrows Elite Barbarians Wizard Goblin Barrel

Defense Synergies 2 8

Bats
Knight Mega Knight
Arrows
Mega Knight Knight Tombstone
Knight
Bats Arrows Wizard
Elite Barbarians
Wizard Mega Knight
Tombstone
Arrows Wizard
Wizard
Knight Elite Barbarians Tombstone Mega Knight
Goblin Barrel
Mega Knight
Arrows Bats Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Wizard
Elite Barbarians Bats Knight Tombstone Mega Knight
Mega Knight Bats Knight Elite Barbarians Tombstone
Elite Barbarians Bats Knight Tombstone Mega Knight
Arrows Elite Barbarians Tombstone Mega Knight
Arrows Bats Mega Knight
Bats Arrows Tombstone Wizard
Arrows Mega Knight
Elite Barbarians Tombstone
Knight Elite Barbarians Mega Knight
Bats Arrows Knight Tombstone Wizard Mega Knight
Arrows Bats Wizard
Tombstone Mega Knight Bats Knight Elite Barbarians Wizard
Wizard Mega Knight Bats Arrows Tombstone
Elite Barbarians Knight Tombstone Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Bats Arrows Knight Elite Barbarians Tombstone
Arrows Tombstone Mega Knight Bats Knight Elite Barbarians Wizard
Arrows Wizard Bats Knight Tombstone Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Arrows Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Tombstone
Arrows Knight Elite Barbarians Wizard Mega Knight
Tombstone Mega Knight Bats Knight Elite Barbarians
Mega Knight Bats Knight Elite Barbarians
Knight Elite Barbarians Tombstone Mega Knight
Arrows Wizard Bats
Bats Knight Elite Barbarians Tombstone
Mega Knight Knight Elite Barbarians
Mega Knight Bats Knight Elite Barbarians Tombstone
Tombstone
Mega Knight Bats Knight Elite Barbarians Tombstone
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Knight Tombstone Wizard
Wizard Mega Knight
Elite Barbarians Tombstone Bats Knight
Bats Arrows Mega Knight Elite Barbarians Wizard
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Elite Barbarians
Arrows Knight Wizard
Arrows Wizard
Knight Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Elite Barbarians Bats Arrows Wizard
Bats Wizard
Elite Barbarians
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Tombstone
Arrows Wizard
Arrows
Knight Wizard Mega Knight
Arrows Wizard
Arrows
Elite Barbarians Mega Knight
Bats Elite Barbarians
Bats
Mega Knight
Wizard Mega Knight

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