My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Balloon Phoenix Lumberjack Lava Hound Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Phoenix Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Phoenix Lava Hound
Giant Snowball
Bats Mega Minion Balloon Lumberjack Lava Hound
Zap
Bats Balloon Lava Hound
Barbarian Barrel
Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats Lava Hound
Royal Delivery
Bats Mega Minion Balloon Lumberjack Lava Hound
Fireball
Mega Minion Balloon Lumberjack Lava Hound
Poison
Bats Mega Minion Balloon Phoenix Lava Hound
Lightning
Mega Minion Balloon Phoenix Lumberjack
Rocket
Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Phoenix Lumberjack Golden Knight Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Mega Minion Phoenix

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Mega Minion Lumberjack
Arrows
Balloon Lava Hound Mega Minion Phoenix Lumberjack
Mega Minion
Lava Hound Bats Arrows Balloon
Balloon
Bats Arrows Lumberjack Lava Hound Mega Minion Golden Knight
Phoenix
Arrows
Lumberjack
Balloon Bats Arrows Lava Hound
Lava Hound
Bats Arrows Mega Minion Balloon Lumberjack
Golden Knight
Balloon

Defense Synergies 0 8

Bats
Lumberjack Golden Knight
Arrows
Mega Minion Phoenix Lumberjack Golden Knight
Mega Minion
Arrows Lumberjack Golden Knight
Balloon
Phoenix
Arrows
Lumberjack
Bats Arrows Mega Minion
Lava Hound
Golden Knight
Bats Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Golden Knight
Lumberjack Bats Mega Minion Phoenix
Lumberjack Bats Mega Minion
Lumberjack Bats Mega Minion Phoenix
Arrows Lumberjack
Arrows Bats Mega Minion Lumberjack
Bats Mega Minion Arrows Phoenix
Arrows Phoenix Golden Knight
Phoenix Lumberjack
Phoenix Lumberjack
Bats Arrows Mega Minion Lumberjack
Arrows Mega Minion Bats Phoenix
Lumberjack Bats
Bats Arrows Mega Minion Lumberjack Golden Knight
Phoenix Lumberjack
Lumberjack
Bats Arrows Lumberjack
Arrows Bats Mega Minion Lumberjack Golden Knight
Arrows Bats Mega Minion Lumberjack
Phoenix Lumberjack
Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Mega Minion Phoenix Lumberjack
Lumberjack Bats Golden Knight
Lumberjack Bats Phoenix
Phoenix Lumberjack
Arrows Bats
Bats Mega Minion Phoenix Lumberjack
Phoenix Lumberjack
Bats Mega Minion Phoenix
Mega Minion Phoenix
Bats Mega Minion Phoenix Lumberjack Golden Knight
Arrows Phoenix
Lumberjack Golden Knight
Phoenix Bats Mega Minion Lumberjack Golden Knight
Bats Arrows Mega Minion Phoenix Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows
Arrows
Arrows
Arrows Bats Mega Minion
Arrows
Arrows
Arrows Golden Knight
Bats Lumberjack
Arrows Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Arrows Golden Knight
Arrows
Arrows
Bats
Arrows Mega Minion
Arrows Golden Knight
Arrows
Arrows
Arrows
Mega Minion
Arrows Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Bats Arrows
Bats Mega Minion
Mega Minion
Arrows
Arrows
Arrows
Bats
Arrows Mega Minion
Arrows
Mega Minion Lumberjack
Arrows
Arrows
Mega Minion
Bats Golden Knight
Bats
Golden Knight

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