My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Electro Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Mega Minion Electro Dragon Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Valkyrie
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Valkyrie Electro Dragon Inferno Dragon
Fireball
Mega Minion Electro Dragon Inferno Dragon
Poison
Bats Mega Minion Electro Dragon
Lightning
Mega Minion Valkyrie Electro Dragon Inferno Dragon
Rocket
Valkyrie Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Valkyrie Tornado Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Tornado Valkyrie Inferno Dragon Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Mega Minion Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Minion Golem Inferno Dragon
Arrows
Golem Mega Minion
Mega Minion
Golem Bats Arrows Valkyrie
Valkyrie
Bats Mega Minion Tornado Electro Dragon
Tornado
Valkyrie Electro Dragon Golem
Electro Dragon
Golem Valkyrie Tornado Inferno Dragon
Golem
Arrows Mega Minion Electro Dragon Bats Tornado
Inferno Dragon
Bats Electro Dragon

Defense Synergies 0 12

Bats
Valkyrie Inferno Dragon
Arrows
Mega Minion Valkyrie Tornado
Mega Minion
Arrows Valkyrie Tornado
Valkyrie
Bats Arrows Mega Minion Tornado Electro Dragon
Tornado
Arrows Mega Minion Valkyrie Electro Dragon Inferno Dragon
Electro Dragon
Valkyrie Tornado Inferno Dragon
Golem
Inferno Dragon
Bats Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Electro Dragon
Inferno Dragon Bats Mega Minion Valkyrie Electro Dragon
Tornado Bats Mega Minion Valkyrie Electro Dragon Inferno Dragon
Inferno Dragon Bats Mega Minion Valkyrie Electro Dragon
Arrows Valkyrie Tornado
Arrows Tornado Bats Mega Minion Valkyrie Electro Dragon
Bats Mega Minion Tornado Inferno Dragon Arrows Electro Dragon
Arrows Valkyrie Electro Dragon
Inferno Dragon Tornado
Tornado Valkyrie
Bats Valkyrie Arrows Mega Minion Tornado Electro Dragon
Arrows Mega Minion Inferno Dragon Bats Tornado Electro Dragon
Bats Valkyrie Electro Dragon
Valkyrie Bats Arrows Mega Minion Tornado Electro Dragon
Inferno Dragon
Tornado Inferno Dragon
Bats Arrows Valkyrie Tornado Electro Dragon
Arrows Valkyrie Bats Mega Minion Tornado Electro Dragon
Arrows Valkyrie Tornado Bats Mega Minion Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Valkyrie Bats Arrows Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Mega Minion Valkyrie Electro Dragon Inferno Dragon
Bats Valkyrie Electro Dragon
Valkyrie Bats Tornado
Valkyrie Inferno Dragon
Arrows Bats Tornado Electro Dragon
Bats Mega Minion Valkyrie
Valkyrie Inferno Dragon
Electro Dragon Bats Mega Minion Valkyrie Tornado Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Bats Mega Minion Valkyrie Electro Dragon
Arrows Valkyrie Tornado
Valkyrie
Valkyrie Electro Dragon
Electro Dragon Bats Mega Minion Valkyrie Tornado Inferno Dragon
Bats Arrows Valkyrie Mega Minion Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Mega Minion Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Bats Tornado Electro Dragon
Arrows Valkyrie Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Bats
Arrows Mega Minion Electro Dragon
Arrows Valkyrie Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Valkyrie Electro Dragon
Mega Minion Inferno Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Bats Arrows Tornado Electro Dragon
Electro Dragon Bats Mega Minion
Mega Minion
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Electro Dragon
Arrows Mega Minion Tornado Electro Dragon
Arrows
Mega Minion Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Mega Minion Electro Dragon
Electro Dragon Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Tornado
Inferno Dragon
Electro Dragon

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