My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Electro Wizard Lumberjack Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Sparky
Giant Snowball
Bats Lumberjack
Zap
Bats Bandit Sparky
Barbarian Barrel
Bandit Electro Wizard Lumberjack Sparky
The Log
Mini P.E.K.K.A Bandit Lumberjack Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Fireball
Bandit Electro Wizard Lumberjack Sparky
Poison
Bats Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky Archer Queen
Rocket
Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Mini P.E.K.K.A Electro Wizard Lumberjack Archer Queen Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Bandit Lumberjack Sparky
Arrows
Sparky Mini P.E.K.K.A Bandit Lumberjack
Mini P.E.K.K.A
Sparky Bats Arrows Electro Wizard Lumberjack
Bandit
Bats Arrows Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Bandit Lumberjack Sparky
Lumberjack
Bats Arrows Mini P.E.K.K.A Bandit Electro Wizard Sparky
Sparky
Arrows Mini P.E.K.K.A Bats Electro Wizard Lumberjack Archer Queen
Archer Queen
Sparky

Defense Synergies 1 12

Bats
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Arrows
Mini P.E.K.K.A Bandit Lumberjack Sparky
Mini P.E.K.K.A
Electro Wizard Bats Arrows
Bandit
Bats Arrows Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Bats Bandit Lumberjack
Lumberjack
Bats Arrows Bandit Electro Wizard
Sparky
Bats Arrows
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Mini P.E.K.K.A Lumberjack Sparky Bats Bandit Electro Wizard
Mini P.E.K.K.A Lumberjack Sparky Bats Bandit Electro Wizard
Mini P.E.K.K.A Lumberjack Sparky Bats Bandit Electro Wizard
Arrows Mini P.E.K.K.A Lumberjack Sparky
Arrows Bats Bandit Electro Wizard Lumberjack
Bats Electro Wizard Arrows
Arrows Bandit Electro Wizard Sparky
Mini P.E.K.K.A Sparky Lumberjack Archer Queen
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Bats Electro Wizard Arrows Bandit Lumberjack
Arrows Bats Electro Wizard
Mini P.E.K.K.A Lumberjack Sparky Bats Bandit Electro Wizard
Sparky Bats Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Sparky Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Sparky Bats Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Bats Bandit Electro Wizard Lumberjack
Arrows Bats Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Sparky Electro Wizard Lumberjack
Bats Arrows Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Bandit Electro Wizard Sparky
Bandit Electro Wizard Arrows Mini P.E.K.K.A Lumberjack
Bandit Lumberjack Bats Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Lumberjack Bats Bandit Electro Wizard Sparky
Mini P.E.K.K.A Bandit Lumberjack Sparky
Arrows Bats Electro Wizard
Mini P.E.K.K.A Sparky Bats Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack Sparky
Electro Wizard Bats Mini P.E.K.K.A Bandit Sparky
Sparky
Bats Mini P.E.K.K.A Lumberjack Sparky
Arrows Electro Wizard Archer Queen
Mini P.E.K.K.A Bandit Lumberjack Sparky
Sparky
Electro Wizard Sparky Bats Mini P.E.K.K.A Lumberjack Archer Queen
Bats Arrows Mini P.E.K.K.A Electro Wizard Sparky Archer Queen
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit Sparky
Arrows Bandit Electro Wizard
Arrows Bandit Sparky
Arrows Sparky
Arrows Sparky
Arrows Bats
Arrows Sparky
Arrows
Arrows Bandit
Bats Mini P.E.K.K.A Electro Wizard Lumberjack Sparky
Arrows Bandit Electro Wizard Sparky
Arrows Archer Queen
Bandit Sparky
Arrows Bandit
Arrows Sparky
Arrows Bandit Sparky
Arrows Bandit Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Bandit Electro Wizard Sparky
Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Bandit Electro Wizard Sparky
Arrows Bandit Sparky
Arrows Bandit Sparky
Bats Arrows Electro Wizard Sparky
Electro Wizard Bats
Mini P.E.K.K.A Sparky
Arrows Bandit Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Bats Bandit
Arrows Electro Wizard Archer Queen
Arrows
Mini P.E.K.K.A Electro Wizard Lumberjack Sparky
Arrows
Arrows Sparky Archer Queen
Sparky Archer Queen
Bats Electro Wizard Sparky Archer Queen
Bats Electro Wizard Archer Queen
Bandit Electro Wizard Sparky Archer Queen
Sparky
Sparky

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