My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Fisherman Inferno Dragon
Giant Snowball
Bats Royal Hogs Fisherman Inferno Dragon
Zap
Bats Royal Hogs Fisherman Inferno Dragon
Barbarian Barrel
Bomb Tower Royal Hogs
The Log
Mini P.E.K.K.A Royal Hogs Fisherman
Earthquake
Bomb Tower Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Mini P.E.K.K.A Battle Healer Royal Hogs Fisherman Inferno Dragon
Fireball
Bomb Tower Battle Healer Royal Hogs Fisherman Inferno Dragon
Poison
Bats Bomb Tower Battle Healer Royal Hogs Fisherman
Lightning
Mini P.E.K.K.A Bomb Tower Battle Healer Fisherman Inferno Dragon
Rocket
Bomb Tower Battle Healer Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Healer Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fisherman Mini P.E.K.K.A Bomb Tower Battle Healer Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Fisherman Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Healer Royal Hogs Fisherman Inferno Dragon
Arrows
Royal Hogs Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A
Bats Arrows Battle Healer Royal Hogs
Bomb Tower
Battle Healer
Inferno Dragon Bats Arrows Mini P.E.K.K.A Royal Hogs Fisherman
Royal Hogs
Arrows Bats Mini P.E.K.K.A Battle Healer Fisherman
Fisherman
Bats Battle Healer Royal Hogs
Inferno Dragon
Battle Healer Bats

Defense Synergies 1 13

Bats
Mini P.E.K.K.A Bomb Tower Battle Healer Fisherman Inferno Dragon
Arrows
Mini P.E.K.K.A Bomb Tower Battle Healer
Mini P.E.K.K.A
Bats Arrows Bomb Tower Battle Healer Fisherman
Bomb Tower
Bats Arrows Mini P.E.K.K.A Battle Healer
Battle Healer
Inferno Dragon Bats Arrows Mini P.E.K.K.A Bomb Tower Fisherman
Royal Hogs
Fisherman
Bats Mini P.E.K.K.A Battle Healer
Inferno Dragon
Battle Healer Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Bomb Tower Inferno Dragon Bats Battle Healer Fisherman
Mini P.E.K.K.A Bomb Tower Fisherman Bats Inferno Dragon
Mini P.E.K.K.A Bomb Tower Inferno Dragon Bats Fisherman
Arrows Mini P.E.K.K.A Bomb Tower Battle Healer
Arrows Bats Bomb Tower
Bats Inferno Dragon Arrows Bomb Tower
Arrows Bomb Tower Battle Healer
Mini P.E.K.K.A Inferno Dragon Bomb Tower Fisherman
Mini P.E.K.K.A Battle Healer Fisherman
Bats Arrows Bomb Tower Fisherman
Arrows Inferno Dragon Bats
Mini P.E.K.K.A Bomb Tower Bats Battle Healer
Bomb Tower Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Bomb Tower
Bomb Tower Mini P.E.K.K.A Fisherman Inferno Dragon
Bomb Tower Bats Arrows Mini P.E.K.K.A Fisherman
Arrows Bomb Tower Bats Battle Healer Fisherman
Arrows Bomb Tower Bats Battle Healer Fisherman Inferno Dragon
Mini P.E.K.K.A Bomb Tower Fisherman Inferno Dragon
Bats Arrows Mini P.E.K.K.A Bomb Tower Battle Healer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Battle Healer Fisherman
Arrows Mini P.E.K.K.A Bomb Tower Battle Healer Fisherman Inferno Dragon
Bats Mini P.E.K.K.A Bomb Tower Battle Healer Fisherman
Mini P.E.K.K.A Bats Battle Healer Fisherman
Mini P.E.K.K.A Battle Healer Fisherman Inferno Dragon
Arrows Bats Bomb Tower
Mini P.E.K.K.A Bats Bomb Tower Battle Healer
Mini P.E.K.K.A Bomb Tower Battle Healer Fisherman Inferno Dragon
Bats Mini P.E.K.K.A Bomb Tower Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Bomb Tower
Arrows
Mini P.E.K.K.A Bomb Tower
Bomb Tower
Bats Mini P.E.K.K.A Bomb Tower Battle Healer Fisherman Inferno Dragon
Bats Arrows Mini P.E.K.K.A Bomb Tower Battle Healer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows
Arrows
Arrows Bats
Arrows
Arrows
Arrows Fisherman
Bats Mini P.E.K.K.A Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A Fisherman
Arrows Mini P.E.K.K.A Fisherman
Arrows
Arrows
Fisherman
Arrows
Arrows
Fisherman Inferno Dragon
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Bats
Bats

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