My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel
Zap
Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel
Fireball
Hog Rider Inferno Tower Wizard Goblin Barrel
Poison
Bats Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Mini P.E.K.K.A Hog Rider Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A Goblin Barrel
Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard Mega Knight
Hog Rider
Bats Arrows Mini P.E.K.K.A Wizard Goblin Barrel Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Goblin Barrel
Bats Arrows Hog Rider Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel

Defense Synergies 1 8

Bats
Mini P.E.K.K.A Inferno Tower Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Bats Arrows Wizard
Hog Rider
Inferno Tower
Bats Arrows Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Mega Knight
Arrows Bats Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Bats Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Bats
Mini P.E.K.K.A Inferno Tower Bats Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Mega Knight
Bats Inferno Tower Arrows Wizard
Arrows Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Bats Arrows Wizard Mega Knight
Arrows Inferno Tower Bats Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Bats Wizard
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Inferno Tower
Arrows Mega Knight Bats Wizard
Arrows Wizard Bats Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower
Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Bats Inferno Tower
Inferno Tower Mini P.E.K.K.A Mega Knight
Arrows Wizard Bats
Mini P.E.K.K.A Bats Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Bats Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Bats Mini P.E.K.K.A Inferno Tower
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Mini P.E.K.K.A Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats
Bats
Mega Knight

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