My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Executioner Electro Wizard
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard Ram Rider
Fireball
Executioner Electro Wizard Ram Rider
Poison
Bats Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Mini P.E.K.K.A Electro Wizard Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Arrows Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Arrows
Mirror P.E.K.K.A Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Bats Arrows Mirror Electro Wizard Ram Rider
Mirror
Arrows Mini P.E.K.K.A Ram Rider
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Bats Executioner Ram Rider
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Ram Rider
Bats Arrows Mini P.E.K.K.A Mirror P.E.K.K.A Electro Wizard

Defense Synergies 2 12

Bats
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows
Mirror Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bats Arrows Mirror Executioner Ram Rider
Mirror
Arrows Mini P.E.K.K.A Executioner Electro Wizard
Executioner
Mini P.E.K.K.A Mirror
P.E.K.K.A
Bats Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Mirror P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Executioner Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Bats Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard Ram Rider
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bats Executioner Electro Wizard
Bats Electro Wizard Ram Rider Arrows Executioner
Arrows P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Bats Executioner Electro Wizard Arrows Ram Rider
Arrows Executioner Bats Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard Ram Rider
Executioner Bats Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Bats Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Arrows Bats Executioner Electro Wizard Ram Rider
Arrows Executioner Bats Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Bats Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Executioner
P.E.K.K.A Bats Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard Ram Rider
P.E.K.K.A Mini P.E.K.K.A Executioner Ram Rider
Arrows Executioner Bats Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Executioner Ram Rider
Executioner
Electro Wizard Bats Mini P.E.K.K.A Executioner P.E.K.K.A
Bats Arrows Executioner Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard Ram Rider
Arrows
Arrows
Executioner Arrows
Arrows Executioner Bats Ram Rider
Arrows Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Bats Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard Ram Rider
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner Electro Wizard
Arrows
Arrows
Arrows
Arrows Executioner
Arrows Executioner Electro Wizard Ram Rider
Arrows Ram Rider
Arrows
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats
Arrows Executioner Electro Wizard Ram Rider
Arrows
Mini P.E.K.K.A Executioner Electro Wizard
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Bats Electro Wizard
Bats Executioner Electro Wizard
Executioner Electro Wizard
P.E.K.K.A

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