My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Dark Prince Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Sparky
Giant Snowball
Bats Musketeer
Zap
Bats Dark Prince Goblin Giant Sparky
Barbarian Barrel
Musketeer Dark Prince Sparky
The Log
Mini P.E.K.K.A Musketeer Dark Prince Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Dark Prince Sparky
Fireball
Musketeer Sparky
Poison
Bats Musketeer Sparky
Lightning
Mini P.E.K.K.A Musketeer Dark Prince Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Mini P.E.K.K.A Musketeer Dark Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Mini P.E.K.K.A

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Rage Dark Prince Goblin Giant Sparky
Arrows
Sparky Mini P.E.K.K.A Dark Prince Goblin Giant
Mini P.E.K.K.A
Sparky Bats Arrows Musketeer Rage Dark Prince Goblin Giant
Musketeer
Mini P.E.K.K.A Dark Prince Goblin Giant
Rage
Sparky Bats Mini P.E.K.K.A Dark Prince Goblin Giant
Dark Prince
Bats Arrows Mini P.E.K.K.A Musketeer Rage Goblin Giant Sparky
Goblin Giant
Sparky Bats Arrows Mini P.E.K.K.A Musketeer Rage Dark Prince
Sparky
Arrows Mini P.E.K.K.A Rage Goblin Giant Bats Dark Prince

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Musketeer Dark Prince Goblin Giant Sparky
Arrows
Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A
Bats Arrows Musketeer
Musketeer
Bats Mini P.E.K.K.A Dark Prince
Rage
Dark Prince
Bats Arrows Musketeer
Goblin Giant
Bats Sparky
Sparky
Bats Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant Sparky
Mini P.E.K.K.A Sparky Bats Musketeer Dark Prince
Mini P.E.K.K.A Sparky Bats Musketeer Dark Prince
Mini P.E.K.K.A Sparky Bats Musketeer Dark Prince
Arrows Mini P.E.K.K.A Dark Prince Sparky
Arrows Bats Musketeer Dark Prince
Bats Musketeer Arrows
Arrows Musketeer Goblin Giant Sparky
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Musketeer Dark Prince Sparky
Bats Arrows Musketeer Dark Prince Goblin Giant
Arrows Musketeer Bats
Mini P.E.K.K.A Sparky Bats Musketeer Dark Prince
Sparky Bats Arrows Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Bats Arrows Mini P.E.K.K.A Musketeer Dark Prince
Arrows Bats Musketeer Dark Prince
Arrows Bats Musketeer Dark Prince
Mini P.E.K.K.A Sparky Musketeer
Dark Prince Bats Arrows Mini P.E.K.K.A Musketeer Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Sparky
Arrows Mini P.E.K.K.A Musketeer
Bats Mini P.E.K.K.A Musketeer Dark Prince Goblin Giant Sparky
Mini P.E.K.K.A Dark Prince Bats Musketeer Goblin Giant Sparky
Mini P.E.K.K.A Musketeer Dark Prince Goblin Giant Sparky
Arrows Bats Musketeer Goblin Giant
Mini P.E.K.K.A Dark Prince Sparky Bats Musketeer Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Bats Mini P.E.K.K.A Dark Prince Sparky
Musketeer Goblin Giant Sparky
Bats Mini P.E.K.K.A Musketeer Dark Prince Sparky
Arrows Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Musketeer Sparky
Sparky Bats Mini P.E.K.K.A Musketeer Dark Prince Goblin Giant
Bats Arrows Mini P.E.K.K.A Musketeer Dark Prince Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Musketeer
Arrows Goblin Giant Sparky
Arrows Musketeer Dark Prince Sparky
Arrows Dark Prince Sparky
Arrows Bats Musketeer Goblin Giant
Arrows Musketeer Sparky
Arrows
Arrows
Bats Mini P.E.K.K.A Musketeer Sparky
Arrows Musketeer Dark Prince Sparky
Arrows Musketeer
Musketeer Sparky
Arrows Musketeer
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Musketeer Dark Prince Sparky
Arrows
Musketeer Sparky
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Dark Prince Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Bats Arrows Musketeer Sparky
Bats Musketeer
Mini P.E.K.K.A Sparky
Arrows Musketeer Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Musketeer Dark Prince
Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer Dark Prince Sparky
Arrows Musketeer
Arrows Sparky
Musketeer Dark Prince Sparky
Bats Musketeer Sparky
Bats Musketeer
Musketeer Dark Prince Goblin Giant Sparky

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