My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Sparky
Giant Snowball
Bats Guards
Zap
Bats Guards Goblin Giant Sparky
Barbarian Barrel
Guards Sparky
The Log
Mini P.E.K.K.A Guards Sparky
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Guards Mother Witch Sparky
Fireball
Mother Witch Sparky
Poison
Bats Guards Mother Witch Sparky
Lightning
Mini P.E.K.K.A Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Guards Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Guards Mini P.E.K.K.A Mother Witch Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Rage Goblin Giant Sparky
Arrows
Sparky Mini P.E.K.K.A Goblin Giant Mother Witch
Mini P.E.K.K.A
Sparky Bats Arrows Rage Goblin Giant
Rage
Sparky Bats Mini P.E.K.K.A Goblin Giant Mother Witch
Guards
Goblin Giant
Sparky Bats Arrows Mini P.E.K.K.A Rage Mother Witch
Mother Witch
Arrows Rage Goblin Giant
Sparky
Arrows Mini P.E.K.K.A Rage Goblin Giant Bats

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Goblin Giant Sparky
Arrows
Mini P.E.K.K.A Mother Witch Sparky
Mini P.E.K.K.A
Bats Arrows Guards Mother Witch
Rage
Guards
Mini P.E.K.K.A Mother Witch Sparky
Goblin Giant
Bats Sparky
Mother Witch
Arrows Mini P.E.K.K.A Guards
Sparky
Bats Arrows Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Sparky
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky Bats Guards
Arrows Mini P.E.K.K.A Sparky
Arrows Bats Guards Mother Witch
Bats Arrows
Arrows Goblin Giant Sparky
Mini P.E.K.K.A Sparky
Guards Mini P.E.K.K.A Sparky
Bats Guards Mother Witch Arrows Goblin Giant
Arrows Bats
Mini P.E.K.K.A Sparky Bats Guards
Sparky Bats Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Bats Arrows Mini P.E.K.K.A
Arrows Bats Guards
Arrows Bats Guards Mother Witch
Mini P.E.K.K.A Sparky
Bats Arrows Mini P.E.K.K.A Guards Goblin Giant Mother Witch Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Sparky
Arrows Mini P.E.K.K.A
Guards Bats Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Guards Bats Goblin Giant Sparky
Mini P.E.K.K.A Guards Goblin Giant Sparky
Arrows Mother Witch Bats Goblin Giant
Mini P.E.K.K.A Guards Sparky Bats Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Bats Mini P.E.K.K.A Sparky
Guards Goblin Giant Sparky
Bats Mini P.E.K.K.A Guards Sparky
Arrows Guards Goblin Giant
Mini P.E.K.K.A Guards Goblin Giant Sparky
Sparky
Guards Sparky Bats Mini P.E.K.K.A Goblin Giant
Bats Arrows Mini P.E.K.K.A Mother Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Guards Sparky
Arrows Sparky
Arrows Mother Witch Bats Goblin Giant
Arrows Sparky
Arrows
Arrows
Bats Mini P.E.K.K.A Guards Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows Mother Witch
Sparky
Arrows
Sparky
Arrows
Arrows Mother Witch Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Mother Witch Sparky
Bats Guards
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Guards
Arrows
Arrows
Mini P.E.K.K.A Sparky
Arrows
Arrows Sparky
Sparky
Bats Guards Sparky
Bats
Goblin Giant Sparky
Sparky
Sparky

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