My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Prince Ram Rider
Giant Snowball
Bats Royal Hogs Ram Rider
Zap
Bats Royal Hogs Prince Ram Rider
Barbarian Barrel
Royal Hogs
The Log
Mini P.E.K.K.A Royal Hogs Prince Ram Rider
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Mini P.E.K.K.A Royal Hogs Prince Ram Rider
Fireball
Royal Hogs Ram Rider
Poison
Bats Royal Hogs
Lightning
Mini P.E.K.K.A Prince Ram Rider
Rocket
Royal Hogs Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mini P.E.K.K.A Royal Hogs Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Mini P.E.K.K.A

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Royal Hogs Prince Ram Rider
Arrows
Royal Hogs Mini P.E.K.K.A Prince Ram Rider Mega Knight
Mini P.E.K.K.A
Bats Arrows Royal Hogs The Log Ram Rider Mega Knight
Royal Hogs
Arrows Bats Mini P.E.K.K.A The Log Mega Knight
Prince
Mega Knight Bats Arrows The Log Ram Rider
The Log
Mini P.E.K.K.A Royal Hogs Prince Ram Rider Mega Knight
Ram Rider
Bats Arrows Mini P.E.K.K.A Prince The Log Mega Knight
Mega Knight
Bats Prince Arrows Mini P.E.K.K.A Royal Hogs The Log Ram Rider

Defense Synergies 3 9

Bats
Mini P.E.K.K.A Prince The Log Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A
The Log Bats Arrows Ram Rider
Royal Hogs
Prince
The Log Bats Arrows
The Log
Mini P.E.K.K.A Prince Bats Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A The Log
Mega Knight
Arrows Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Mini P.E.K.K.A Bats Prince The Log Ram Rider Mega Knight
Mini P.E.K.K.A Prince Ram Rider Mega Knight Bats
Mini P.E.K.K.A Prince Bats Ram Rider Mega Knight
Arrows Mini P.E.K.K.A Prince The Log Mega Knight
Arrows The Log Bats Mega Knight
Bats Ram Rider Arrows
Arrows The Log Ram Rider Mega Knight
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight
Bats Arrows The Log Ram Rider Mega Knight
Arrows Bats Ram Rider
Mini P.E.K.K.A Prince Mega Knight Bats The Log Ram Rider
Mega Knight Bats Arrows Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Ram Rider Mega Knight
Mini P.E.K.K.A Prince The Log Ram Rider Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Prince
Arrows Mega Knight Bats Prince The Log Ram Rider
Arrows The Log Bats Ram Rider Mega Knight
Mini P.E.K.K.A Prince Ram Rider
Mega Knight Bats Arrows Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince
Arrows Mini P.E.K.K.A Prince The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Prince The Log Ram Rider
Mini P.E.K.K.A Prince Mega Knight Bats The Log Ram Rider
Mini P.E.K.K.A Prince Ram Rider Mega Knight
Arrows Bats Ram Rider
Mini P.E.K.K.A Prince Bats Ram Rider
Mini P.E.K.K.A Mega Knight Prince
Mega Knight Bats Mini P.E.K.K.A Prince The Log
Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Arrows Prince The Log
Mini P.E.K.K.A Prince Mega Knight Ram Rider
Mega Knight
Bats Mini P.E.K.K.A Prince The Log
Bats Arrows Mega Knight Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Prince The Log
Arrows The Log Mega Knight
Arrows Bats Ram Rider
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Bats Mini P.E.K.K.A Prince
Arrows Prince The Log Ram Rider
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince The Log Mega Knight
Arrows The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Ram Rider
Arrows Prince The Log Ram Rider Mega Knight
Arrows The Log
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows
Prince Mega Knight
Arrows The Log
Bats Prince
Arrows Ram Rider
Arrows The Log
Mini P.E.K.K.A Prince Mega Knight
Arrows The Log
Arrows
Prince Mega Knight
Bats The Log
Bats
Prince The Log Mega Knight
Prince
Mega Knight

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