My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Valkyrie Electro Wizard Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Valkyrie Wizard Electro Wizard Mega Knight
Valkyrie
Bats Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Rocket
Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 2 13

Bats
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Electro Wizard Bats Arrows Valkyrie Wizard
Valkyrie
Bats Arrows Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Rocket
Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Wizard Mega Knight
Mega Knight
Arrows Bats Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Rocket Mega Knight
Arrows Bats Valkyrie Electro Wizard Mega Knight
Bats Rocket Electro Wizard Arrows Wizard
Rocket Arrows Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Arrows Wizard Mega Knight
Arrows Bats Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Valkyrie Wizard Rocket Electro Wizard
Valkyrie Wizard Rocket Mega Knight Bats Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Rocket Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Mega Knight Bats Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie Wizard Rocket Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Rocket Electro Wizard
Mini P.E.K.K.A Valkyrie Rocket Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Wizard Rocket Bats Electro Wizard
Mini P.E.K.K.A Rocket Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Rocket Electro Wizard Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Rocket Mega Knight Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Rocket Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Electro Wizard Bats Mini P.E.K.K.A Valkyrie Rocket
Bats Arrows Valkyrie Mega Knight Mini P.E.K.K.A Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Valkyrie Rocket
Wizard Rocket Arrows Valkyrie Mega Knight
Arrows Wizard Bats Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Bats Mini P.E.K.K.A Electro Wizard
Rocket Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket Mega Knight
Arrows Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Rocket Arrows Valkyrie Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Bats Arrows Wizard Electro Wizard
Rocket Electro Wizard Bats Wizard
Mini P.E.K.K.A
Arrows Wizard Rocket Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows Wizard
Electro Wizard Bats Rocket
Rocket Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Rocket Electro Wizard Mega Knight
Arrows Wizard
Rocket Arrows
Mega Knight
Bats Rocket Electro Wizard
Bats Rocket Electro Wizard
Rocket Electro Wizard Mega Knight
Wizard Rocket Mega Knight

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