My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Lumberjack
Zap
Bats Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Lumberjack
The Log
Mini P.E.K.K.A Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Wizard Goblin Barrel Lumberjack
Fireball
Wizard Goblin Barrel Lumberjack
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Mini P.E.K.K.A Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Goblin Barrel Lumberjack
Arrows
Mini P.E.K.K.A Goblin Barrel Lumberjack Mega Knight
Mini P.E.K.K.A
Bats Arrows Wizard The Log Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Barrel
Bats Arrows Lumberjack Mega Knight
The Log
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Bats Arrows Mini P.E.K.K.A Wizard Goblin Barrel The Log Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Wizard Goblin Barrel The Log Lumberjack

Defense Synergies 2 12

Bats
Mini P.E.K.K.A The Log Lumberjack Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
The Log Bats Arrows Wizard
Wizard
Mini P.E.K.K.A The Log Lumberjack Mega Knight
Goblin Barrel
The Log
Mini P.E.K.K.A Bats Wizard Lumberjack Mega Knight
Lumberjack
Bats Arrows Wizard The Log
Mega Knight
Arrows Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Lumberjack Bats The Log Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Bats
Mini P.E.K.K.A Lumberjack Bats Mega Knight
Arrows Mini P.E.K.K.A The Log Lumberjack Mega Knight
Arrows The Log Bats Lumberjack Mega Knight
Bats Arrows Wizard
Arrows The Log Mega Knight
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Bats Arrows Wizard The Log Lumberjack Mega Knight
Arrows Bats Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Bats Wizard The Log
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A The Log Lumberjack Mega Knight
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Lumberjack
Arrows Mega Knight Bats Wizard The Log Lumberjack
Arrows Wizard The Log Bats Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Mini P.E.K.K.A Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Mega Knight Bats The Log
Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Wizard Bats
Mini P.E.K.K.A Bats Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Mega Knight Bats Mini P.E.K.K.A The Log
Mega Knight Bats Mini P.E.K.K.A Lumberjack
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Mega Knight
Bats Mini P.E.K.K.A The Log Lumberjack
Bats Arrows Mega Knight Mini P.E.K.K.A Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Bats
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Bats Mini P.E.K.K.A Lumberjack
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log Mega Knight
Arrows Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows The Log
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Bats
Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
Bats The Log
Bats
The Log Mega Knight
Wizard Mega Knight

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