My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Rune Giant Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Rune Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elixir Golem Cannon Cart
Giant Snowball
Bats Minions Dart Goblin
Zap
Bats Minions Dart Goblin Cannon Cart
Barbarian Barrel
Dart Goblin Elixir Golem Valkyrie Cannon Cart
The Log
Dart Goblin Elixir Golem Cannon Cart
Earthquake
Elixir Golem
Arrows
Bats Minions Dart Goblin
Royal Delivery
Bats Minions Dart Goblin Elixir Golem Valkyrie Cannon Cart
Fireball
Minions Dart Goblin Elixir Golem Cannon Cart
Poison
Bats Minions Dart Goblin Elixir Golem
Lightning
Valkyrie Cannon Cart
Rocket
Valkyrie Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Dart Goblin Elixir Golem Valkyrie Rune Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Dart Goblin

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Minions Elixir Golem Rune Giant Cannon Cart
Arrows
Elixir Golem Cannon Cart
Minions
Bats Elixir Golem Valkyrie Rune Giant Cannon Cart
Dart Goblin
Valkyrie Elixir Golem Rune Giant Cannon Cart
Elixir Golem
Bats Arrows Minions Dart Goblin
Valkyrie
Bats Dart Goblin Cannon Cart Minions
Rune Giant
Bats Minions Dart Goblin
Cannon Cart
Valkyrie Bats Arrows Minions Dart Goblin

Defense Synergies 1 11

Bats
Minions Dart Goblin Valkyrie Cannon Cart
Arrows
Valkyrie Cannon Cart
Minions
Valkyrie Bats Dart Goblin Cannon Cart
Dart Goblin
Bats Minions Valkyrie Cannon Cart
Elixir Golem
Valkyrie
Minions Bats Arrows Dart Goblin Cannon Cart
Rune Giant
Cannon Cart
Bats Arrows Minions Dart Goblin Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Dart Goblin Valkyrie
Bats Minions Dart Goblin Valkyrie Cannon Cart
Bats Minions Dart Goblin Valkyrie Cannon Cart
Bats Minions Dart Goblin Valkyrie Cannon Cart
Arrows Valkyrie
Arrows Bats Minions Dart Goblin Valkyrie Cannon Cart
Bats Minions Dart Goblin Arrows
Arrows Dart Goblin Valkyrie Cannon Cart
Minions
Dart Goblin Valkyrie Cannon Cart
Bats Minions Dart Goblin Valkyrie Arrows Cannon Cart
Arrows Minions Bats Dart Goblin
Bats Minions Valkyrie Cannon Cart
Valkyrie Bats Arrows Minions Dart Goblin Cannon Cart
Cannon Cart
Bats Arrows Minions Valkyrie Cannon Cart
Arrows Valkyrie Bats Minions Dart Goblin Cannon Cart
Arrows Valkyrie Bats Minions Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Valkyrie Bats Arrows Minions Dart Goblin Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Cannon Cart
Arrows Valkyrie Cannon Cart
Bats Minions Valkyrie Cannon Cart
Valkyrie Bats Cannon Cart
Valkyrie Cannon Cart
Arrows Bats Minions Dart Goblin
Bats Minions Dart Goblin Valkyrie Cannon Cart
Valkyrie Cannon Cart
Bats Minions Valkyrie Cannon Cart
Dart Goblin
Bats Minions Dart Goblin Valkyrie Cannon Cart
Arrows Valkyrie
Cannon Cart Valkyrie
Dart Goblin Valkyrie Cannon Cart
Bats Minions Dart Goblin Valkyrie Cannon Cart
Bats Arrows Minions Valkyrie Dart Goblin Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin Cannon Cart
Cannon Cart Arrows Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Bats Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Minions
Arrows Dart Goblin Valkyrie Cannon Cart
Arrows Dart Goblin
Dart Goblin Cannon Cart
Arrows Minions Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows
Bats Minions
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Minions
Arrows
Arrows Cannon Cart
Arrows Valkyrie
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Minions Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Bats Minions Dart Goblin Cannon Cart
Arrows Dart Goblin
Arrows
Dart Goblin Valkyrie Cannon Cart
Arrows Dart Goblin
Arrows
Dart Goblin Cannon Cart
Bats Minions Dart Goblin
Bats Dart Goblin
Dart Goblin Cannon Cart
Cannon Cart
Dart Goblin

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