My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Recruits
Giant Snowball
Bats Minions Royal Recruits Baby Dragon
Zap
Bats Minions Firecracker
Barbarian Barrel
Firecracker Royal Recruits Electro Wizard
The Log
Firecracker Royal Recruits
Earthquake
Firecracker
Arrows
Bats Minions Firecracker Royal Recruits
Royal Delivery
Bats Minions Firecracker Royal Recruits Baby Dragon Electro Wizard
Fireball
Minions Firecracker Baby Dragon Electro Wizard
Poison
Bats Minions Firecracker Royal Recruits Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Firecracker Baby Dragon Electro Wizard Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Firecracker

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Firecracker Royal Recruits Baby Dragon
Arrows
Mega Knight
Minions
Mega Knight Bats Firecracker Royal Recruits Baby Dragon
Firecracker
Bats Minions Royal Recruits Baby Dragon Mega Knight
Royal Recruits
Bats Minions Firecracker Electro Wizard
Baby Dragon
Bats Minions Firecracker Electro Wizard Mega Knight
Electro Wizard
Royal Recruits Baby Dragon Mega Knight
Mega Knight
Bats Minions Arrows Firecracker Baby Dragon Electro Wizard

Defense Synergies 1 17

Bats
Minions Firecracker Royal Recruits Baby Dragon Electro Wizard Mega Knight
Arrows
Mega Knight
Minions
Bats Firecracker Royal Recruits Baby Dragon Electro Wizard Mega Knight
Firecracker
Bats Minions Royal Recruits Baby Dragon Electro Wizard Mega Knight
Royal Recruits
Bats Minions Firecracker
Baby Dragon
Bats Minions Firecracker Mega Knight
Electro Wizard
Bats Minions Firecracker Mega Knight
Mega Knight
Arrows Bats Minions Firecracker Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Royal Recruits Baby Dragon Electro Wizard
Bats Minions Firecracker Royal Recruits Electro Wizard Mega Knight
Mega Knight Bats Minions Royal Recruits Electro Wizard
Royal Recruits Bats Minions Firecracker Electro Wizard Mega Knight
Arrows Firecracker Royal Recruits Mega Knight
Arrows Bats Minions Firecracker Baby Dragon Electro Wizard Mega Knight
Bats Minions Electro Wizard Arrows Firecracker Baby Dragon
Arrows Royal Recruits Baby Dragon Electro Wizard Mega Knight
Minions Royal Recruits
Firecracker Royal Recruits Electro Wizard Mega Knight
Bats Minions Electro Wizard Arrows Firecracker Royal Recruits Baby Dragon Mega Knight
Arrows Minions Bats Firecracker Baby Dragon Electro Wizard
Royal Recruits Mega Knight Bats Minions Electro Wizard
Mega Knight Bats Arrows Minions Firecracker Royal Recruits Baby Dragon Electro Wizard
Royal Recruits Electro Wizard Mega Knight
Royal Recruits Electro Wizard Mega Knight
Mega Knight Bats Arrows Minions Firecracker Royal Recruits Electro Wizard
Arrows Mega Knight Bats Minions Firecracker Royal Recruits Baby Dragon Electro Wizard
Arrows Baby Dragon Bats Minions Firecracker Royal Recruits Electro Wizard Mega Knight
Royal Recruits Electro Wizard
Royal Recruits Mega Knight Bats Arrows Minions Firecracker Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Baby Dragon Mega Knight
Royal Recruits Mega Knight Bats Minions Electro Wizard
Royal Recruits Mega Knight Bats Electro Wizard
Royal Recruits Mega Knight
Arrows Firecracker Bats Minions Baby Dragon Electro Wizard
Royal Recruits Bats Minions Electro Wizard
Mega Knight Royal Recruits
Royal Recruits Electro Wizard Mega Knight Bats Minions Firecracker Baby Dragon
Royal Recruits
Mega Knight Bats Minions Royal Recruits
Royal Recruits Mega Knight Arrows Electro Wizard
Royal Recruits Mega Knight
Royal Recruits Firecracker Baby Dragon Mega Knight
Royal Recruits Electro Wizard Bats Minions Firecracker Baby Dragon
Bats Arrows Minions Mega Knight Firecracker Royal Recruits Baby Dragon Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Baby Dragon
Arrows Firecracker Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Firecracker Royal Recruits
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Bats Minions Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Bats Minions Electro Wizard
Firecracker Arrows Royal Recruits Electro Wizard
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Minions Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Royal Recruits Baby Dragon Mega Knight
Arrows
Bats Minions
Arrows Firecracker Baby Dragon Electro Wizard Mega Knight
Arrows Firecracker Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Arrows
Arrows Royal Recruits Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Electro Wizard
Arrows Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon Electro Wizard
Electro Wizard Bats Minions Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bats Minions Royal Recruits
Arrows Firecracker Baby Dragon Electro Wizard
Arrows
Firecracker Baby Dragon Electro Wizard Mega Knight
Arrows Firecracker Baby Dragon
Arrows
Firecracker Royal Recruits Mega Knight
Bats Minions Firecracker Royal Recruits Baby Dragon Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Royal Recruits Baby Dragon Electro Wizard Mega Knight
Firecracker Mega Knight

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