My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Recruits Guards Phoenix Night Witch
Giant Snowball
Bats Minions Royal Recruits Guards Night Witch
Zap
Bats Minions Firecracker Guards Night Witch
Barbarian Barrel
Firecracker Royal Recruits Guards Night Witch
The Log
Firecracker Royal Recruits Guards
Earthquake
Firecracker Guards
Arrows
Bats Minions Firecracker Royal Recruits Guards Night Witch
Royal Delivery
Bats Minions Firecracker Royal Recruits Guards Night Witch
Fireball
Minions Firecracker Night Witch
Poison
Bats Minions Firecracker Royal Recruits Guards Phoenix Night Witch
Lightning
Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Firecracker Guards Phoenix Night Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Firecracker Royal Recruits
Arrows
Phoenix Night Witch
Minions
Bats Firecracker Royal Recruits
Firecracker
Bats Minions Royal Recruits
Royal Recruits
Bats Minions Firecracker
Guards
Phoenix
Arrows
Night Witch
Arrows

Defense Synergies 0 9

Bats
Minions Firecracker Royal Recruits
Arrows
Phoenix
Minions
Bats Firecracker Royal Recruits
Firecracker
Bats Minions Royal Recruits Guards Night Witch
Royal Recruits
Bats Minions Firecracker
Guards
Firecracker
Phoenix
Arrows
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Royal Recruits
Bats Minions Firecracker Royal Recruits Phoenix Night Witch
Bats Minions Royal Recruits Night Witch
Royal Recruits Night Witch Bats Minions Firecracker Guards Phoenix
Arrows Firecracker Royal Recruits
Arrows Bats Minions Firecracker Guards Night Witch
Bats Minions Arrows Firecracker Phoenix Night Witch
Arrows Royal Recruits Phoenix
Minions Royal Recruits Phoenix Night Witch
Guards Firecracker Royal Recruits Phoenix Night Witch
Bats Minions Guards Arrows Firecracker Royal Recruits Night Witch
Arrows Minions Bats Firecracker Phoenix Night Witch
Royal Recruits Night Witch Bats Minions Guards
Bats Arrows Minions Firecracker Royal Recruits Guards Night Witch
Royal Recruits Phoenix
Royal Recruits
Bats Arrows Minions Firecracker Royal Recruits Night Witch
Arrows Bats Minions Firecracker Royal Recruits Guards Night Witch
Arrows Bats Minions Firecracker Royal Recruits Guards
Royal Recruits Phoenix
Royal Recruits Bats Arrows Minions Firecracker Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Arrows Firecracker Phoenix
Royal Recruits Guards Bats Minions
Royal Recruits Guards Bats Phoenix Night Witch
Royal Recruits Guards Phoenix Night Witch
Arrows Firecracker Bats Minions
Royal Recruits Guards Bats Minions Phoenix Night Witch
Royal Recruits Phoenix
Royal Recruits Bats Minions Firecracker Phoenix
Royal Recruits Guards Phoenix
Bats Minions Royal Recruits Guards Phoenix
Royal Recruits Arrows Guards Phoenix
Royal Recruits Guards Night Witch
Royal Recruits Firecracker
Royal Recruits Guards Phoenix Bats Minions Firecracker Night Witch
Bats Arrows Minions Firecracker Royal Recruits Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows
Arrows Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows Firecracker Bats Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Minions Guards Night Witch
Firecracker Arrows Royal Recruits
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats Minions Night Witch
Arrows Firecracker
Arrows Firecracker
Minions Night Witch
Arrows
Arrows Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Night Witch
Bats Minions Firecracker Guards
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Bats Minions Royal Recruits Guards Night Witch
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Bats Minions Firecracker Royal Recruits Guards
Firecracker Bats
Firecracker Royal Recruits

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