My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Guards Phoenix
Giant Snowball
Bats Minions Mega Minion Guards Electro Dragon
Zap
Bats Minions Guards
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Bats Minions Guards
Royal Delivery
Bats Minions Mega Minion Guards Electro Dragon
Fireball
Minions Mega Minion Electro Dragon
Poison
Bats Minions Mega Minion Guards Electro Dragon Phoenix
Lightning
Mega Minion Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Mega Minion Guards Phoenix Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Mega Minion

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Mega Minion
Arrows
Mega Minion Phoenix
Minions
Bats
Mega Minion
Bats Arrows
Rocket
Guards
Electro Dragon
Phoenix
Arrows

Defense Synergies 0 5

Bats
Minions
Arrows
Mega Minion Phoenix
Minions
Bats
Mega Minion
Arrows Guards
Rocket
Guards
Mega Minion Electro Dragon
Electro Dragon
Guards
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mega Minion Electro Dragon
Bats Minions Mega Minion Electro Dragon Phoenix
Rocket Bats Minions Mega Minion Electro Dragon
Bats Minions Mega Minion Guards Electro Dragon Phoenix
Arrows Rocket
Arrows Bats Minions Mega Minion Guards Electro Dragon
Bats Minions Mega Minion Rocket Arrows Electro Dragon Phoenix
Rocket Arrows Electro Dragon Phoenix
Minions Phoenix
Guards Phoenix
Bats Minions Guards Arrows Mega Minion Electro Dragon
Arrows Minions Mega Minion Bats Electro Dragon Phoenix
Bats Minions Rocket Guards Electro Dragon
Rocket Bats Arrows Minions Mega Minion Guards Electro Dragon
Phoenix
Rocket
Bats Arrows Minions Electro Dragon
Arrows Bats Minions Mega Minion Guards Electro Dragon
Arrows Bats Minions Mega Minion Guards Electro Dragon
Phoenix
Bats Arrows Minions Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Mega Minion Rocket Electro Dragon Phoenix
Guards Bats Minions Rocket Electro Dragon
Rocket Guards Bats Phoenix
Guards Phoenix
Arrows Rocket Bats Minions Electro Dragon
Rocket Guards Bats Minions Mega Minion Phoenix
Phoenix
Rocket Electro Dragon Bats Minions Mega Minion Phoenix
Mega Minion Guards Phoenix
Bats Minions Mega Minion Guards Electro Dragon Phoenix
Rocket Arrows Guards Phoenix
Rocket Guards
Electro Dragon
Guards Electro Dragon Phoenix Bats Minions Mega Minion Rocket
Bats Arrows Minions Mega Minion Electro Dragon Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Guards Electro Dragon
Arrows Electro Dragon
Rocket Arrows Electro Dragon
Arrows Rocket Guards
Rocket Arrows
Arrows Bats Minions Mega Minion Rocket Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Rocket Bats Minions Guards Electro Dragon
Rocket Arrows Electro Dragon
Arrows Rocket Electro Dragon
Rocket
Arrows Minions Rocket Electro Dragon
Arrows
Rocket Arrows Electro Dragon
Arrows Rocket Electro Dragon
Arrows Rocket
Bats Minions Rocket
Rocket Arrows Mega Minion Electro Dragon
Rocket Arrows Electro Dragon
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Electro Dragon
Mega Minion
Arrows Electro Dragon
Arrows Electro Dragon
Rocket Arrows
Bats Arrows Electro Dragon
Rocket Electro Dragon Bats Minions Mega Minion Guards
Mega Minion
Arrows Rocket Electro Dragon
Rocket Arrows Electro Dragon
Rocket Arrows
Bats Minions Rocket Guards Electro Dragon
Rocket Arrows Mega Minion Electro Dragon
Arrows
Mega Minion Rocket Electro Dragon
Arrows Electro Dragon
Rocket Arrows
Mega Minion Electro Dragon
Electro Dragon Bats Minions Rocket Guards
Bats Rocket Electro Dragon
Electro Dragon Rocket
Rocket Electro Dragon

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