My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs
Giant Snowball
Bats Minions Royal Hogs Lumberjack
Zap
Bats Minions Royal Hogs
Barbarian Barrel
Royal Hogs Royal Ghost Lumberjack
The Log
Mini P.E.K.K.A Royal Hogs Lumberjack
Earthquake
Royal Hogs
Arrows
Bats Minions Royal Hogs
Royal Delivery
Bats Minions Mini P.E.K.K.A Royal Hogs Royal Ghost Lumberjack
Fireball
Minions Royal Hogs Lumberjack
Poison
Bats Minions Royal Hogs
Lightning
Mini P.E.K.K.A Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Royal Ghost Mini P.E.K.K.A Lumberjack Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Royal Ghost

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Mini P.E.K.K.A Royal Hogs Lumberjack
Arrows
Royal Hogs Mini P.E.K.K.A Lumberjack Mega Knight
Minions
Mega Knight Bats Mini P.E.K.K.A Royal Hogs Lumberjack
Mini P.E.K.K.A
Bats Arrows Minions Royal Hogs Lumberjack Mega Knight
Royal Hogs
Arrows Bats Minions Mini P.E.K.K.A Lumberjack Mega Knight
Royal Ghost
Lumberjack Mega Knight
Lumberjack
Bats Arrows Minions Mini P.E.K.K.A Royal Hogs Royal Ghost Mega Knight
Mega Knight
Bats Minions Arrows Mini P.E.K.K.A Royal Hogs Royal Ghost Lumberjack

Defense Synergies 1 10

Bats
Minions Mini P.E.K.K.A Lumberjack Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Lumberjack
Minions
Bats Lumberjack Mega Knight
Mini P.E.K.K.A
Bats Arrows Royal Ghost
Royal Hogs
Royal Ghost
Mini P.E.K.K.A Mega Knight
Lumberjack
Bats Arrows Minions
Mega Knight
Arrows Bats Minions Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Mini P.E.K.K.A Lumberjack Bats Minions Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Bats Minions
Mini P.E.K.K.A Lumberjack Bats Minions Mega Knight
Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Bats Minions Royal Ghost Lumberjack Mega Knight
Bats Minions Arrows
Arrows Mega Knight
Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Royal Ghost Lumberjack Mega Knight
Bats Minions Arrows Royal Ghost Lumberjack Mega Knight
Arrows Minions Bats
Mini P.E.K.K.A Lumberjack Mega Knight Bats Minions
Mega Knight Bats Arrows Minions Mini P.E.K.K.A Royal Ghost Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Bats Arrows Minions Mini P.E.K.K.A Lumberjack
Arrows Mega Knight Bats Minions Royal Ghost Lumberjack
Arrows Bats Minions Royal Ghost Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Royal Ghost Mega Knight Bats Arrows Minions Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Royal Ghost
Arrows Mini P.E.K.K.A Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Bats
Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Bats Minions
Mini P.E.K.K.A Bats Minions Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Mega Knight Bats Minions Mini P.E.K.K.A
Mega Knight Bats Minions Mini P.E.K.K.A Lumberjack
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Lumberjack
Mega Knight
Bats Minions Mini P.E.K.K.A Lumberjack
Bats Arrows Minions Mega Knight Mini P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows
Arrows Mega Knight
Arrows Bats Minions
Arrows
Arrows
Arrows
Bats Minions Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Royal Ghost
Arrows Mega Knight
Arrows
Bats Arrows
Bats Minions
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Minions
Arrows
Arrows
Mini P.E.K.K.A Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats Minions
Bats
Royal Ghost Mega Knight
Mega Knight

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