My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Miner Lava Hound
Giant Snowball
Bats Skeleton Army Clone Miner Lumberjack Lava Hound
Zap
Bats Skeleton Army Clone Lava Hound
Barbarian Barrel
Skeleton Army Clone Lumberjack
The Log
Skeleton Army Clone Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Army Clone Lava Hound
Royal Delivery
Bats Skeleton Army Clone Miner Lumberjack Lava Hound
Fireball
Skeleton Army Clone Lumberjack Lava Hound
Poison
Bats Skeleton Army Clone Lava Hound
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Clone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Skeleton Army Clone Miner Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Skeleton Army

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Clone Lumberjack
Arrows
Mirror Lava Hound Miner Lumberjack
Mirror
Arrows Miner Skeleton Army Lumberjack
Skeleton Army
Clone Mirror Lava Hound
Clone
Skeleton Army Lava Hound Bats Lumberjack
Miner
Bats Mirror Lava Hound Arrows Lumberjack
Lumberjack
Bats Arrows Mirror Clone Miner Lava Hound
Lava Hound
Bats Arrows Clone Miner Skeleton Army Lumberjack

Defense Synergies 2 4

Bats
Lumberjack
Arrows
Mirror Lumberjack
Mirror
Arrows Skeleton Army Lumberjack
Skeleton Army
Mirror Lumberjack
Clone
Miner
Lumberjack
Bats Arrows Mirror Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Bats Lumberjack
Bats Arrows
Arrows
Skeleton Army Lumberjack
Skeleton Army Miner Lumberjack
Bats Skeleton Army Arrows Lumberjack
Arrows Bats
Skeleton Army Lumberjack Bats
Skeleton Army Bats Arrows Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Arrows Skeleton Army Lumberjack
Arrows Bats Skeleton Army Lumberjack
Arrows Bats Lumberjack
Lumberjack
Skeleton Army Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Arrows Miner Lumberjack
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack
Arrows Bats
Skeleton Army Bats Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army
Skeleton Army
Bats Lumberjack
Skeleton Army Arrows
Skeleton Army Lumberjack
Skeleton Army
Skeleton Army Bats Lumberjack
Bats Arrows
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows
Arrows Bats
Arrows
Arrows
Arrows Miner
Bats Lumberjack
Miner Arrows
Arrows
Miner
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Miner
Arrows
Arrows
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows
Bats
Arrows Miner
Arrows
Arrows
Bats Skeleton Army
Arrows
Arrows
Miner Lumberjack
Arrows
Arrows
Bats
Bats
Miner

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