My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Baby Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards
Giant Snowball
Bats Guards Baby Dragon
Zap
Bats Mortar Guards
Barbarian Barrel
Mortar Elixir Golem Guards
The Log
Elixir Golem Guards
Earthquake
Mortar Elixir Golem Guards
Arrows
Bats Guards
Royal Delivery
Bats Elixir Golem Guards Baby Dragon
Fireball
Mortar Elixir Golem Baby Dragon
Poison
Bats Mortar Elixir Golem Guards
Lightning
Mortar Baby Dragon Monk
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Guards Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Elixir Golem Guards Mortar Baby Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Elixir Golem

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Elixir Golem Baby Dragon
Arrows
Mortar Elixir Golem
Mortar
Bats Arrows Baby Dragon The Log
Elixir Golem
Bats Arrows Baby Dragon The Log Monk
Guards
The Log
Baby Dragon
Bats Mortar Elixir Golem
The Log
Mortar Elixir Golem Guards
Monk
Elixir Golem

Defense Synergies 0 11

Bats
Mortar Baby Dragon The Log
Arrows
Mortar Monk
Mortar
Bats Arrows Guards Baby Dragon The Log
Elixir Golem
Guards
Mortar Baby Dragon The Log
Baby Dragon
Bats Mortar Guards The Log
The Log
Bats Mortar Guards Baby Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Baby Dragon The Log
Bats Mortar The Log Monk
Mortar Bats
Bats Mortar Guards Monk
Arrows The Log Monk
Arrows The Log Bats Guards Baby Dragon
Bats Arrows Mortar Baby Dragon
Arrows Baby Dragon The Log Monk
Mortar
Guards
Bats Guards Arrows Baby Dragon The Log
Arrows Bats Baby Dragon
Mortar Bats Guards The Log
Bats Arrows Mortar Guards Baby Dragon The Log
Mortar
Monk Mortar The Log
Bats Arrows Mortar
Arrows Mortar Bats Guards Baby Dragon The Log
Arrows Mortar Baby Dragon The Log Bats Guards
Mortar
Bats Arrows Guards Baby Dragon The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Mortar Baby Dragon The Log Monk
Guards Bats The Log
Guards Bats The Log Monk
Guards
Arrows Bats Baby Dragon Monk
Guards Bats
Bats Mortar Baby Dragon The Log Monk
Guards
Bats Guards
Monk Arrows Guards The Log
Guards
Baby Dragon
Guards Bats Mortar Baby Dragon The Log Monk
Bats Arrows Baby Dragon The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Guards Baby Dragon The Log Monk
Arrows Mortar Monk Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Guards The Log
Arrows Mortar Baby Dragon The Log
Arrows Bats Baby Dragon Monk
Arrows Mortar Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Monk Mortar
Bats Guards
Monk Arrows Mortar The Log
Monk Arrows Baby Dragon
Mortar Baby Dragon The Log
Arrows Mortar Baby Dragon Monk
Arrows Mortar Baby Dragon The Log
Arrows Mortar Baby Dragon The Log
Arrows Mortar Baby Dragon The Log
Monk Arrows Mortar
Bats
Arrows Mortar Baby Dragon The Log Monk
Arrows Mortar Baby Dragon The Log Monk
Baby Dragon The Log Monk
Arrows
The Log Monk
Arrows Mortar Baby Dragon The Log Monk
Arrows The Log Mortar Baby Dragon
Arrows Mortar The Log Baby Dragon Monk
Arrows Mortar Baby Dragon The Log Monk
Arrows Mortar Baby Dragon The Log
Bats Arrows Baby Dragon
Bats Guards
Arrows Mortar The Log
Arrows Monk
Arrows The Log Monk
Bats Guards
Arrows Baby Dragon Monk
Arrows The Log
Baby Dragon
Arrows The Log Mortar Baby Dragon
Monk Arrows
Bats Guards Baby Dragon The Log
Bats
Mortar Baby Dragon The Log Monk
Mortar Monk

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