My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Mortar Princess
Barbarian Barrel
Mortar Wizard Princess
The Log
Hog Rider Princess
Earthquake
Mortar Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Hog Rider Wizard P.E.K.K.A Princess
Fireball
Mortar Hog Rider Wizard Princess
Poison
Bats Mortar Wizard Princess
Lightning
Mortar Wizard
Rocket
Mortar Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Princess Mortar Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Princess

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mortar P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Mortar
Mortar
Bats Arrows Hog Rider The Log
Hog Rider
Bats Arrows The Log Mortar Wizard Princess
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bats Wizard The Log Princess
The Log
Hog Rider Mortar P.E.K.K.A Princess
Princess
Hog Rider P.E.K.K.A The Log

Defense Synergies 1 12

Bats
Mortar P.E.K.K.A The Log
Arrows
Mortar P.E.K.K.A
Mortar
Bats Arrows Wizard The Log Princess
Hog Rider
Wizard
Mortar P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Arrows Wizard Princess
The Log
P.E.K.K.A Bats Mortar Wizard Princess
Princess
Mortar P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard The Log
P.E.K.K.A Bats Mortar The Log
Mortar P.E.K.K.A Bats
P.E.K.K.A Bats Mortar
Arrows P.E.K.K.A The Log Princess
Arrows The Log Bats
Bats Arrows Mortar Wizard Princess
Arrows P.E.K.K.A The Log
P.E.K.K.A Mortar Princess
Bats Arrows Wizard The Log Princess
Arrows Bats Wizard Princess
Mortar P.E.K.K.A Bats Wizard The Log
Wizard Bats Arrows Mortar P.E.K.K.A The Log Princess
P.E.K.K.A Mortar
Mortar P.E.K.K.A The Log
Wizard Bats Arrows Mortar P.E.K.K.A
Arrows Mortar Bats Wizard The Log
Arrows Mortar Wizard The Log Bats Princess
P.E.K.K.A Mortar
Wizard Bats Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Mortar Wizard The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A
Arrows Wizard Bats Princess
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Mortar The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log
P.E.K.K.A Wizard
Wizard Princess
Bats Mortar P.E.K.K.A The Log
Bats Arrows Wizard P.E.K.K.A The Log Princess
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Mortar The Log
Arrows Mortar The Log Princess
Arrows The Log
Arrows The Log
Wizard Arrows Mortar The Log
Arrows Wizard Bats Princess
Arrows Mortar Wizard The Log Princess
Arrows The Log Wizard Princess
Arrows The Log Mortar Wizard
Bats
Arrows Mortar Wizard The Log Princess
Arrows Wizard Princess
Mortar The Log Princess
Arrows Mortar Princess
Princess Arrows Mortar The Log
Arrows Mortar Wizard The Log Princess
Arrows Mortar Wizard The Log Princess
Arrows Mortar
Bats
Arrows Mortar Wizard The Log Princess
Arrows Mortar Wizard The Log Princess
The Log
Arrows Wizard Princess
The Log
Arrows Mortar The Log
Arrows The Log Mortar Wizard Princess
Arrows Mortar The Log Wizard Princess
Arrows Mortar Wizard The Log Princess
Arrows Mortar The Log
Bats Arrows Wizard Princess
Bats Wizard
Arrows Mortar Wizard The Log
Arrows Princess
P.E.K.K.A
Arrows Wizard The Log Princess
Bats Princess
Arrows Wizard Princess
Arrows The Log
Wizard Princess
Arrows The Log Mortar Wizard Princess
Arrows
P.E.K.K.A
Bats The Log Princess
Bats Princess
Mortar The Log Princess
P.E.K.K.A
Mortar Wizard

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