My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Musketeer Inferno Dragon
Zap
Bats Mortar Inferno Dragon
Barbarian Barrel
Mortar Musketeer Valkyrie
The Log
Musketeer
Earthquake
Mortar
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie P.E.K.K.A Inferno Dragon
Fireball
Mortar Musketeer Inferno Dragon
Poison
Bats Mortar Musketeer
Lightning
Mortar Musketeer Valkyrie Inferno Dragon
Rocket
Mortar Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mortar Musketeer Valkyrie Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Mortar

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mortar P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Mortar
Mortar
Bats Arrows Musketeer The Log
Musketeer
Valkyrie Mortar P.E.K.K.A The Log
Valkyrie
Bats Musketeer P.E.K.K.A
P.E.K.K.A
Arrows Bats Musketeer Valkyrie The Log
The Log
Mortar Musketeer P.E.K.K.A
Inferno Dragon
Bats

Defense Synergies 3 17

Bats
Mortar Musketeer Valkyrie P.E.K.K.A The Log Inferno Dragon
Arrows
Mortar Valkyrie P.E.K.K.A
Mortar
Bats Arrows Musketeer Valkyrie The Log Inferno Dragon
Musketeer
Valkyrie The Log Bats Mortar P.E.K.K.A
Valkyrie
Musketeer Bats Arrows Mortar P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Arrows Musketeer Valkyrie
The Log
Musketeer P.E.K.K.A Bats Mortar Valkyrie Inferno Dragon
Inferno Dragon
Bats Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Valkyrie The Log
P.E.K.K.A Inferno Dragon Bats Mortar Musketeer Valkyrie The Log
Mortar P.E.K.K.A Bats Musketeer Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Mortar Musketeer Valkyrie
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Bats Musketeer Valkyrie
Bats Musketeer Inferno Dragon Arrows Mortar
Arrows Musketeer Valkyrie P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Mortar Musketeer
Musketeer Valkyrie
Bats Valkyrie Arrows Musketeer The Log
Arrows Musketeer Inferno Dragon Bats
Mortar P.E.K.K.A Bats Musketeer Valkyrie The Log
Valkyrie Bats Arrows Mortar P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Mortar
Mortar P.E.K.K.A The Log Inferno Dragon
Bats Arrows Mortar Musketeer Valkyrie P.E.K.K.A
Arrows Mortar Valkyrie Bats Musketeer The Log
Arrows Mortar Valkyrie The Log Bats Musketeer Inferno Dragon
P.E.K.K.A Mortar Musketeer Inferno Dragon
Valkyrie Bats Arrows Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Mortar Musketeer Valkyrie The Log Inferno Dragon
P.E.K.K.A Bats Musketeer Valkyrie The Log
Valkyrie P.E.K.K.A Bats Musketeer The Log
P.E.K.K.A Musketeer Valkyrie Inferno Dragon
Arrows Bats Musketeer
P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Bats Mortar Valkyrie The Log Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Musketeer Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Valkyrie
Musketeer Valkyrie
Bats Mortar Musketeer Valkyrie P.E.K.K.A The Log Inferno Dragon
Bats Arrows Valkyrie Musketeer P.E.K.K.A The Log Inferno Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer Valkyrie The Log
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows Musketeer Valkyrie The Log
Arrows Mortar Valkyrie The Log
Arrows Bats Musketeer
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows The Log Mortar
Bats Musketeer
Arrows Mortar Musketeer Valkyrie The Log
Arrows Musketeer
Mortar Musketeer The Log
Arrows Mortar Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar
Bats
Arrows Mortar Musketeer The Log
Arrows Mortar Valkyrie The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log Mortar Valkyrie
Inferno Dragon
Arrows Mortar The Log Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Bats Arrows Musketeer
Bats Musketeer
Arrows Mortar Musketeer The Log
Arrows
P.E.K.K.A
Arrows The Log
Bats Musketeer
Arrows Musketeer
Arrows The Log
Musketeer Valkyrie
Arrows The Log Mortar Musketeer
Arrows
Musketeer P.E.K.K.A
Bats Musketeer The Log
Bats Musketeer
Mortar Musketeer The Log
P.E.K.K.A Inferno Dragon
Mortar

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