My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Mortar Skeleton Army
Barbarian Barrel
Mortar Skeleton Army Executioner Electro Wizard
The Log
Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Mortar Skeleton Army Executioner Electro Wizard
Poison
Bats Mortar Skeleton Army Executioner Electro Wizard
Lightning
Mortar Executioner Electro Wizard
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Mortar Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar P.E.K.K.A
Arrows
P.E.K.K.A Mortar
Mortar
Bats Arrows The Log
Skeleton Army
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Arrows Electro Wizard Bats Executioner The Log
The Log
Mortar Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 1 15

Bats
Mortar P.E.K.K.A The Log Electro Wizard
Arrows
Mortar P.E.K.K.A
Mortar
Bats Arrows Skeleton Army The Log Electro Wizard
Skeleton Army
Mortar Executioner The Log Electro Wizard
Executioner
Skeleton Army The Log
P.E.K.K.A
The Log Bats Arrows Electro Wizard
The Log
P.E.K.K.A Bats Mortar Skeleton Army Executioner Electro Wizard
Electro Wizard
Bats Mortar Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Executioner The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats Mortar Executioner The Log Electro Wizard
Mortar Skeleton Army P.E.K.K.A Bats Executioner Electro Wizard
Skeleton Army P.E.K.K.A Bats Mortar Electro Wizard
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Bats Executioner Electro Wizard
Bats Electro Wizard Arrows Mortar Executioner
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar Skeleton Army
Skeleton Army Electro Wizard
Bats Skeleton Army Executioner Electro Wizard Arrows The Log
Arrows Executioner Bats Electro Wizard
Mortar Skeleton Army P.E.K.K.A Bats The Log Electro Wizard
Skeleton Army Executioner Bats Arrows Mortar P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Mortar Electro Wizard
Skeleton Army Mortar P.E.K.K.A The Log Electro Wizard
Bats Arrows Mortar Skeleton Army Executioner P.E.K.K.A Electro Wizard
Arrows Mortar Bats Skeleton Army Executioner The Log Electro Wizard
Arrows Mortar Executioner The Log Bats Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Skeleton Army Bats Arrows Executioner P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mortar Executioner The Log
Skeleton Army P.E.K.K.A Bats The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Skeleton Army Executioner
Arrows Executioner Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Bats Mortar Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Arrows The Log Electro Wizard
Skeleton Army P.E.K.K.A Executioner
Skeleton Army Executioner
Skeleton Army Electro Wizard Bats Mortar Executioner P.E.K.K.A The Log
Bats Arrows Executioner P.E.K.K.A The Log Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar Executioner The Log Electro Wizard
Arrows The Log
Arrows The Log
Executioner Arrows Mortar The Log
Arrows Executioner Bats
Arrows Mortar Executioner The Log
Arrows The Log Executioner
Arrows The Log Mortar
Bats Electro Wizard
Arrows Mortar The Log Electro Wizard
Arrows Executioner
Mortar Executioner The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar Executioner The Log
Arrows Mortar Executioner The Log
Arrows Mortar
Bats
Arrows Mortar Executioner The Log Electro Wizard
Arrows Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar Executioner
Arrows Mortar The Log Executioner Electro Wizard
Arrows Mortar The Log
Arrows Mortar The Log
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats
Arrows Mortar The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Bats Skeleton Army
Arrows Executioner Electro Wizard
Arrows The Log
Executioner Electro Wizard
Arrows The Log Mortar Executioner
Arrows
Executioner P.E.K.K.A
Bats The Log Electro Wizard
Bats Executioner Electro Wizard
Mortar Executioner The Log Electro Wizard
P.E.K.K.A
Mortar

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